Slices 1-3 of the local agent IPC surface: - Read model (local_status.go, loop wired): update counts, scanner status, check-in state, token receipt counts — no token material exposed - Local IPC (localapi/): Unix socket (group=redflag-local, 0660) + Windows named pipe (SDDL: LocalSystem/Admins/RedFlagLocal); five read-only endpoints - `redflag-agent -local-status` CLI probe of the local API surface - Screenshot capture handler (screenshot.go, dispatch wired) - Tauri desktop spine (desktop/): tray icon, left-click window, local IPC reader - Desktop React entry (web/src/desktop/LocalAgentApp.tsx, index.desktop.html, vite.desktop.config.ts) - Installer group provisioning: linux.sh creates redflag-local, sets SupplementaryGroups; windows.ps1 creates RedFlagLocal security group - Server-side: screenshot receipt handler on agents, updates handler additions - web/package.json: @tauri-apps/api + tauri CLI dev dep added
170 lines
6.7 KiB
Go
170 lines
6.7 KiB
Go
package models
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import (
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"errors"
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"time"
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"github.com/gofrs/uuid/v5"
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)
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// AgentCommand represents a command to be executed by an agent
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type AgentCommand struct {
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ID uuid.UUID `json:"id" db:"id"`
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AgentID uuid.UUID `json:"agent_id" db:"agent_id"`
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CommandType string `json:"command_type" db:"command_type"`
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Params JSONB `json:"params" db:"params"`
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Status string `json:"status" db:"status"`
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Source string `json:"source" db:"source"`
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Signature string `json:"signature,omitempty" db:"signature"`
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KeyID string `json:"key_id,omitempty" db:"key_id"`
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SignedAt *time.Time `json:"signed_at,omitempty" db:"signed_at"`
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ExpiresAt *time.Time `json:"expires_at,omitempty" db:"expires_at"`
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IdempotencyKey *string `json:"idempotency_key,omitempty" db:"idempotency_key"`
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CreatedAt time.Time `json:"created_at" db:"created_at"`
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UpdatedAt time.Time `json:"updated_at" db:"updated_at"`
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SentAt *time.Time `json:"sent_at,omitempty" db:"sent_at"`
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ReceivedAt *time.Time `json:"received_at,omitempty" db:"received_at"`
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CompletedAt *time.Time `json:"completed_at,omitempty" db:"completed_at"`
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Result JSONB `json:"result,omitempty" db:"result"`
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RetriedFromID *uuid.UUID `json:"retried_from_id,omitempty" db:"retried_from_id"`
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RetryCount int `json:"retry_count" db:"retry_count"`
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}
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// Validate checks if the command has all required fields
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func (c *AgentCommand) Validate() error {
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if c.ID == uuid.Nil {
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return ErrCommandIDRequired
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}
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if c.AgentID == uuid.Nil {
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return ErrAgentIDRequired
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}
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if c.CommandType == "" {
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return ErrCommandTypeRequired
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}
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if c.Status == "" {
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return ErrStatusRequired
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}
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if c.Source != "manual" && c.Source != "system" {
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return ErrInvalidSource
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}
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return nil
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}
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// IsTerminal returns true if the command is in a terminal state
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func (c *AgentCommand) IsTerminal() bool {
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return c.Status == "completed" || c.Status == "failed" || c.Status == "cancelled"
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}
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// CanRetry returns true if the command can be retried
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func (c *AgentCommand) CanRetry() bool {
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return c.Status == "failed" && c.RetriedFromID == nil
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}
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// Predefined errors for validation
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var (
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ErrCommandIDRequired = errors.New("command ID cannot be zero UUID")
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ErrAgentIDRequired = errors.New("agent ID is required")
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ErrCommandTypeRequired = errors.New("command type is required")
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ErrStatusRequired = errors.New("status is required")
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ErrInvalidSource = errors.New("source must be 'manual' or 'system'")
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)
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// CommandsResponse is returned when an agent checks in for commands
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type CommandsResponse struct {
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Commands []CommandItem `json:"commands"`
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RapidPolling *RapidPollingConfig `json:"rapid_polling,omitempty"`
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AcknowledgedIDs []string `json:"acknowledged_ids,omitempty"` // Result IDs server has recorded
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ReceiptConfirmedIDs []string `json:"receipt_confirmed_ids,omitempty"` // Command IDs server transitioned sent->received this turn
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ConfirmedCommandIDs []string `json:"confirmed_command_ids,omitempty"` // Command IDs server has confirmed completed via ReportLog
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}
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// RapidPollingConfig contains rapid polling configuration for the agent
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type RapidPollingConfig struct {
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Enabled bool `json:"enabled"`
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Until string `json:"until"` // ISO 8601 timestamp
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}
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// CommandItem represents a command in the response
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type CommandItem struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Params JSONB `json:"params"`
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Signature string `json:"signature,omitempty"`
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KeyID string `json:"key_id,omitempty"`
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SignedAt *time.Time `json:"signed_at,omitempty"`
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ExpiresAt *time.Time `json:"expires_at,omitempty"`
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AgentID string `json:"agent_id,omitempty"`
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CreatedAt *time.Time `json:"created_at,omitempty"`
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}
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// Command types
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const (
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CommandTypeCollectSpecs = "collect_specs"
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CommandTypeInstallUpdate = "install_updates"
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CommandTypeDryRunUpdate = "dry_run_update"
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CommandTypeConfirmDependencies = "confirm_dependencies"
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CommandTypeRollback = "rollback_update"
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CommandTypeUpdateAgent = "update_agent"
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CommandTypeEnableHeartbeat = "enable_heartbeat"
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CommandTypeDisableHeartbeat = "disable_heartbeat"
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CommandTypeReboot = "reboot"
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CommandTypeCaptureScreenshot = "capture_screenshot"
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)
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// Command statuses
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const (
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CommandStatusPending = "pending"
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CommandStatusSent = "sent"
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CommandStatusReceived = "received" // Agent confirmed receipt; not yet completed
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CommandStatusCompleted = "completed"
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CommandStatusFailed = "failed"
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CommandStatusTimedOut = "timed_out"
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CommandStatusCancelled = "cancelled"
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CommandStatusRunning = "running"
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)
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// Command sources
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const (
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CommandSourceManual = "manual" // User-initiated via UI
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CommandSourceSystem = "system" // Auto-triggered by system operations
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)
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// RequiresRapidPolling returns true when a command needs the agent in
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// rapid-polling mode for fast turnaround. The dispatch chokepoint
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// (AgentHandler.signAndCreateCommand) auto-queues enable_heartbeat
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// (Source=system) ahead of these. A new command type that needs rapid polling
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// must be added here; do not paper over it at the per-handler call site.
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func RequiresRapidPolling(commandType string) bool {
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switch commandType {
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case CommandTypeUpdateAgent,
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CommandTypeInstallUpdate,
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CommandTypeDryRunUpdate,
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CommandTypeConfirmDependencies,
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CommandTypeRollback,
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CommandTypeReboot:
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return true
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}
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return false
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}
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// ActiveCommandInfo represents information about an active command for UI display
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type ActiveCommandInfo struct {
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ID uuid.UUID `json:"id" db:"id"`
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AgentID uuid.UUID `json:"agent_id" db:"agent_id"`
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CommandType string `json:"command_type" db:"command_type"`
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Params JSONB `json:"params" db:"params"`
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Status string `json:"status" db:"status"`
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Source string `json:"source" db:"source"`
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Signature string `json:"signature,omitempty" db:"signature"`
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CreatedAt time.Time `json:"created_at" db:"created_at"`
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SentAt *time.Time `json:"sent_at,omitempty" db:"sent_at"`
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CompletedAt *time.Time `json:"completed_at,omitempty" db:"completed_at"`
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Result JSONB `json:"result,omitempty" db:"result"`
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AgentHostname string `json:"agent_hostname" db:"agent_hostname"`
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PackageName string `json:"package_name" db:"package_name"`
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PackageType string `json:"package_type" db:"package_type"`
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RetriedFromID *uuid.UUID `json:"retried_from_id,omitempty" db:"retried_from_id"`
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IsRetry bool `json:"is_retry" db:"is_retry"`
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HasBeenRetried bool `json:"has_been_retried" db:"has_been_retried"`
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RetryCount int `json:"retry_count" db:"retry_count"`
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}
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