shell: land the owned message delegate and the speech fixes
Applied 0009 then 0008 (0008's re-synthesize control calls a function 0009 adds). Casey applied and reloaded; verified against a running shell rather than from a clean load. 0009 Speech.qml stop() could not stop. playProc ran `sh -c "mpv ... || ffplay ..."` — a compound command, so sh does not exec-replace itself and SIGTERM killed the wrapper while the player kept sounding as an orphan. Reproduced directly. That is the back-to-back TTS slam: every stop left audio playing and the next speak started a second player over it. Shell dropped; the pid held is now the pid making noise. ffplay fallback deleted rather than repaired — needing a fallback is what forced the wrapper that broke the kill. resynthesize() added, bypassing the cache: the button existed for "that came out wrong" and, being keyed on the same text, always replayed the identical file. synthesizing/playing split out of one `speaking` boolean. 0008 AiChat.qml One line: delegate AiMessage -> AgentMessage. The vendor block named 8 tools; the registry holds 19. The 11 it could not see were exactly the interiority surface — outfit, nickname, subagent, atmosphere, reach, consult, itinerary, todo, schedule, halt, intrusive. regenerate and edit dropped deliberately, per Casey: text regeneration is not possible (Ai.regenerate() already returned advice) and there is no in-place edit (the vendor wrote to a local array the server never sees). delete is armed and states that it hides locally only. Do not restore them. Queue entries removed here, per the directory's own discipline.
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@ -6,6 +6,7 @@ import qs.modules.common.functions
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import qs.modules.souveraine.subconscious
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import qs.modules.ii.sidebarLeft.aiChat
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import qs.modules.souveraine.island
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import qs.modules.souveraine.agent
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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@ -446,7 +447,7 @@ Inline w/ backslash and round brackets \\(e^{i\\pi} + 1 = 0\\)
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return message?.visibleToUser ?? true;
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})
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}
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delegate: AiMessage {
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delegate: AgentMessage {
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required property var modelData
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required property int index
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messageIndex: index
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