brightnessctl set 10 is 4% on blueline's 255-step backlight and 0.5% on
the iPhone 7's 2047-step Apple DWI, where it reads as fully off. Measured
on d10 2026-08-09: brightness=1 with the panel still powered, so the
screen went black on a dim that never blanked.
Power is the one irreversible transition and it bypassed the authority
entirely: both menus called Session.poweroff() straight into systemctl, so
there was no Action, no trail entry and no refusal path.
The daemon gains the verb and the shell gains a transport for it. The
request rides its own short-lived connection, never the heartbeat, because
suspend can hold the daemon's handler until resume while the heartbeat
must stay free to carry locked_ack and the EOF that means shell death. A
disconnect after the request was sent reports outcome_unknown rather than
guessing.
Session.qml keeps the legacy executor until this is exercised on hardware.
Unbuilt and unrun; CI is the first reader.
CI already built the x86_64 daemon and then threw it away — the binary and
its user unit were copied into the package only under aarch64, so the
laptop could never receive the thing every lock, blank and button report
assumes is running.
Both now ship, and the package still neither enables nor starts the unit.
Phone-only reporters and surfaces stay aarch64.
78d6743 committed PowerMenu's half and never added the file, so the
singleton in qmldir resolved to nothing and the shell would not load on a
tree that had not been hand-linked.
HidController streams to usb-hid-inject and acknowledges every accepted
report, closes both endpoint fds on the busy edge before usb-signaller
tears the functions down, and refuses non-ASCII on the glass instead of
clearing a field whose first report was never written.
The face reports the agent and host results back to the page, and
deploy.sh stages the tracked face assets before the QML switch so a new
control cannot arrive without the page that implements it.
Points at the personal agreement and the cross-repo map, names this tree
as the substrate rather than a harness, and starts architecture at
saf/INDEX.md.
ZoneTransition owns the card rect, the four overview verbs, the end-target
table and the gesture clock. ZoneOverview and the rail read it; neither
derives a geometry.
Deletes poseActiveZone/clearPose/_posed, zoneCard.scale and
zonePullProgress. The card's ColumnLayout went too — its margin was a second
opinion about where a window sits in its zone; panes are the compositor's
tiling scaled.
The swipe felt wrong because the release committed where the thumb left it.
settleTo() travels to the destination first and commits on arrival, with
quickstep's numbers (350ms cap, min(1/0.7, 1/0.3)). Abandoned half-swipes
settle to last_zone instead of snapping. Dwell gate restored — quickstep
gates the same way and "ever paused" is a latch.
Card box is measured from the surface, not assumed from the screen: the
overview panel respects exclusive zones and its height moves.
Strand repro passes on hardware.
Two fixes to the same seam. columnLayout was still gated on
missionControlOpen, so a peek raised a panel whose contents were
invisible — the same line that had been left behind once before, with
its own comment saying so.
The card scaled 0.6 -> 1.0 while pose runs 1.0 -> 0.6 against the same
progress, so at the handoff the window was at 0.6 of the glass and the
card arrived near full-bleed. Same curve now, and the 26/12 inset is
gone: scale is the inset, and stacking both squashed the aspect because
the bottom label margin has no counterpart at the top.
Going home from a pull left the app scaled down until the pill was
dragged back to clear it. clearPose walked ViewtopControl.windows, which
is the 2 s poll's list, so a window that list no longer named never got
its 1.0 back. Track the ids actually posed and clear those too.
The overview loader was only active once missionControlOpen was already
true, so nothing existed during the pull and ZoneOverview.progress
following the rail was dead mid-drag. The cards appeared at release and
animated on their own clock — two motions, which is the seam TASK-60's
acceptance names.
missionPeek gates presentation only: visibility, mask, which body the
loader builds. Focus, dismissal and every commit path still read
missionControlOpen, so a preview draws and decides nothing. Masked to a
zero-size item while peeking so the in-flight gesture stays the rail's.
Dwell rather than any pull, so a flick to home never flashes the blur,
and it drops above the multitasking detent so the preview never shows a
destination the release would not commit.
A partial slide left the app scaled small until another pull brought it
back (DUMP-bugs 8). Every path anyone checked did call endPull, so the
hunt for the one that didn't was the wrong shape: while restoring is a
step, some path skips it. It is now a function of `dragging`.
Release gates on speed and length as one projected number instead of a
distance test with a flick promotion bolted on. That promotion had never
fired anyway — it read rail.tapSlop, which is undefined, so the test was
`travel >= undefined`. Every commit on this rail has been distance-only.
The drawer clears oskOpen on close and this did not, so the OSK outlived the
surface holding the only text field it was serving — and with nothing focused
there was no obvious way to put it away.
On the state, not on a visibility handler: the panel's `visible` is a binding
to that flag, so reacting to visibility would be reacting to our own effect.
Summoning on onPressed meant any gesture that merely began over the search
field raised the keyboard — including the swipe that scrolls the app grid,
which starts at the top of the drawer more often than not. The press now only
remembers where it landed and the release decides, with a generous slop: a
thumb reaching the top of a 540px panel is not steady, and a few pixels of
drift while tapping a text field is a tap.
`posture()` called window.live2dMotion, which does not exist — measured
undefined on the device. Nine states advertised to her in the prompt and
wired to nothing. The bundle exposes two levers: #live_talk, a motion slot it
reads every frame, and its own head/body hit test. The nine collapse onto
those rather than pretending: speaking talks, idle rests, and the rest are a
look — head for attention, body for effort.
#live_talk starts at "0". "1" means start a talk motion, so she came up
mouthing words with no voice behind them.
The gaze socket used onConnectedChanged; Quickshell's Socket emits
onConnectionStateChanged, so the subscribe was never sent — a handler for a
signal that does not exist.
The handler already existed and already did this — a second one in the same
MouseArea is "Property value set multiple times", which failed the whole
module and took the shell down. The pill's stranded-pose symptom is
something else; the cancel path was never the hole.
onReleased is the only thing that clears the pull's pose, and a MouseArea
whose grab is taken away never gets one — it gets onCanceled, which had no
handler. So a cancelled climb left `dragging` true, the pull progress set and
the app posed at 0.6: shrunken, with nothing on screen to say why, and no way
back except pulling the pill again to force a fresh press and release
through.
Never a commit. A gesture nobody finished only has to put the glass back.
44px buttons with 35px icons read small on a 540px panel, and a stack's
members were 12px inside a 35px box — unreadable, which is the whole job of
the collapsed form. 56/44 now, and the member icons give back the border and
padding that were being subtracted from them as well as the grid spacing.
Both numbers live in Config so this is a setting rather than a rebuild, with
spin boxes in Settings > Dock. Two numbers and not one ratio: the button is
the row's height and the icon is what you see, and fixing the ratio would
mean either cramped icons in a tall row or icons overflowing a short one.
ZoneOverview took its width from the Column it sits in, and a Column is as
wide as its widest child. The drawer's search widget supplies that; mission
control is the cards alone and has no search, so the only child left was the
loader — whose width came from the column, whose width came from the loader.
The cycle resolves to zero.
Full-height zero-width cards draw nothing, which is why multitasking was a
blurred backdrop and nothing else while every other signal read healthy:
zones 2, windows 1, subscribed true, loader active, item present, opacity 1,
progress 1. Bound to the panel's width instead, which is what this surface
covers anyway.
Also adds `overview missionControl` and `overview state` — the surface that
had been reported broken was the one nothing but a pill swipe could raise,
and the state readout is what located this.
Multitasking was raised only by the pill's first-stage swipe, so the one
surface that has been reported broken was the one neither an agent nor a test
could reach. state() reports what the cards are drawn from.
Used it immediately: with a window open the model is not empty — zones 2,
windows 1, subscribed true — so the missing cards are not missing data.
Gated on screenLockSecure, the compositor's ack, not on screenLocked. The
request drifts: measured on the phone, `session lock` answered already-locked
while logind reported LockedHint=no and the phone was in use. That is a
shadow copy of state the protocol owns, and a face gated on it would have
been permanently dismissed with nothing on screen to explain why.
No return on unlock. You come back to the clock and summon her if you want
her, rather than finding whatever was left on.
Subscribes to viewtop's gaze feed and dispatches a synthetic pointer move on
the canvas, so live2d.js's own mousemove path drives head angle and eye
direction with its existing damping. Synthetic is the point: she is
deliberately not being given those contacts, and this lets her watch them
anyway.
Screen coordinates in, her window's coordinates out — the origin comes from
the compositor's furniture report rather than assumed, because the layout
decides it and it moves with the zone.
Entries may carry a hold verb beside verb; the ring fills while it charges so
the commitment is visible while it is still cancellable, and sliding off
cancels. Holding the camera starts a recording, tapping or holding it again
stops it — the same seat, because the dial is muscle memory.
No wf-recorder or wl-screenrec on the device, so it is grim piped into
ffmpeg. Half scale: at 1080x2160 grim manages about 3.5 fps and a recording
that captures a third of its claimed frames plays back at triple speed.
Its own process group, and SIGINT to the group: only ffmpeg can finish the
file, so killing the shell alone would orphan a screen capture with no way to
stop it.
Reachable as a verb too, not only by thumb.
The rig never drew. live2d.js is not only the Cubism runtime — it carries the
reference's character layer, which reads #live_talk every update as its
motion-state slot. Our page omitted the element, so it threw on the first
frame after the model and all four textures had loaded: assets 200, WebGL
live, no error reaching Rust, blank canvas.
--app-id was a no-op. set_prgname ran after GTK had already created the
surface, so the compositor saw souveraine-web and window rules could only
match the title. It has to run before the event loop.
Press and hold her to speak: pw-record at 16k mono s16, release transcribes
through souveraine-stt --file and goes out over Souveraine.send, so the
sidebar logs it. Whisper wraps with newlines and the transcript arrives
through a SplitParser, so it is collapsed here or one utterance becomes four
turns. Double tap dismisses; the clock and quote fade out when she is up and
the clock stops being a target, because a double tap on an invisible object
is not a way back.
The page reports its silhouette and the host installs it as the input region.
Claiming the GL context for preserveDrawingBuffer must happen after the
canvas is sized — before it, the context is born 300x150 and she renders as a
thumbnail in the corner.
Console and errors are forwarded to the host's stdout. Without that a rig
that fails to draw is silent in every direction, which is what cost this
the afternoon.
hyprsunset does not exist under viewtop and execDetached cannot fail loudly,
so the brightness slider and the night light have done nothing since the
move. Same public surface, pointed at viewtop's gamma verb. TASK-61.
Keeps the upstream name: every consumer in the tree spells it, and renaming
across the base tree and the phone overlay is its own sweep.
import Quickshell was missing, which made the Singleton type unavailable and
failed the whole qs.services module — 29 singletons, 28 had it. The phone's
shell was in a restart loop with a 26-line cascade whose only real line was
the last one.