ZoneTransition owns the card rect, the four overview verbs, the end-target
table and the gesture clock. ZoneOverview and the rail read it; neither
derives a geometry.
Deletes poseActiveZone/clearPose/_posed, zoneCard.scale and
zonePullProgress. The card's ColumnLayout went too — its margin was a second
opinion about where a window sits in its zone; panes are the compositor's
tiling scaled.
The swipe felt wrong because the release committed where the thumb left it.
settleTo() travels to the destination first and commits on arrival, with
quickstep's numbers (350ms cap, min(1/0.7, 1/0.3)). Abandoned half-swipes
settle to last_zone instead of snapping. Dwell gate restored — quickstep
gates the same way and "ever paused" is a latch.
Card box is measured from the surface, not assumed from the screen: the
overview panel respects exclusive zones and its height moves.
Strand repro passes on hardware.
Two fixes to the same seam. columnLayout was still gated on
missionControlOpen, so a peek raised a panel whose contents were
invisible — the same line that had been left behind once before, with
its own comment saying so.
The card scaled 0.6 -> 1.0 while pose runs 1.0 -> 0.6 against the same
progress, so at the handoff the window was at 0.6 of the glass and the
card arrived near full-bleed. Same curve now, and the 26/12 inset is
gone: scale is the inset, and stacking both squashed the aspect because
the bottom label margin has no counterpart at the top.
The overview loader was only active once missionControlOpen was already
true, so nothing existed during the pull and ZoneOverview.progress
following the rail was dead mid-drag. The cards appeared at release and
animated on their own clock — two motions, which is the seam TASK-60's
acceptance names.
missionPeek gates presentation only: visibility, mask, which body the
loader builds. Focus, dismissal and every commit path still read
missionControlOpen, so a preview draws and decides nothing. Masked to a
zero-size item while peeking so the in-flight gesture stays the rail's.
Dwell rather than any pull, so a flick to home never flashes the blur,
and it drops above the multitasking detent so the preview never shows a
destination the release would not commit.
Summoning on onPressed meant any gesture that merely began over the search
field raised the keyboard — including the swipe that scrolls the app grid,
which starts at the top of the drawer more often than not. The press now only
remembers where it landed and the release decides, with a generous slop: a
thumb reaching the top of a 540px panel is not steady, and a few pixels of
drift while tapping a text field is a tap.
ZoneOverview took its width from the Column it sits in, and a Column is as
wide as its widest child. The drawer's search widget supplies that; mission
control is the cards alone and has no search, so the only child left was the
loader — whose width came from the column, whose width came from the loader.
The cycle resolves to zero.
Full-height zero-width cards draw nothing, which is why multitasking was a
blurred backdrop and nothing else while every other signal read healthy:
zones 2, windows 1, subscribed true, loader active, item present, opacity 1,
progress 1. Bound to the panel's width instead, which is what this surface
covers anyway.
Also adds `overview missionControl` and `overview state` — the surface that
had been reported broken was the one nothing but a pill swipe could raise,
and the state readout is what located this.
Multitasking was raised only by the pill's first-stage swipe, so the one
surface that has been reported broken was the one neither an agent nor a test
could reach. state() reports what the cards are drawn from.
Used it immediately: with a window open the model is not empty — zones 2,
windows 1, subscribed true — so the missing cards are not missing data.
Action::Overview shells out to `ipc call overview toggle`. The only handler
here was `search`, so that call reached nothing and the three-finger tap
did nothing, without an error anyone would see.
It has been invisible from the device because the shipped sessiond has no
`gesture` verb yet and refuses the op long before the executor runs, so
only the first half of the break was observable.
This makes the existing binding reach the surface it already names. What
the tap should raise is TASK-55 Q1 and is not decided here.
The panel, its mask and the loader all moved to overviewOpen ||
missionControlOpen when mission control landed; the Column holding them
did not. So the second-stage pill swipe raised a panel whose entire
contents were invisible — WindowOverview instantiated, laid out, and never
shown.
Search stays overview-only: mission control takes no keyboard focus on
purpose, so a field there is one you can see and cannot use. Outside-tap
now clears both states, because with no focus grab that tap is mission
control's only way back.
Everything drove off a visible/not-visible flag, so the cards appeared
rather than the overview opening. One shared `progress` now: the strip
slides 24px, each card takes its own share of it staggered by index and
capped at the fifth, and scale runs 0.86 to 1.0 — the reference shell's
numbers, driven from the same clock instead of a timer per card. The cap
is what stops the tenth card starting half a second after the first,
which reads as loading rather than opening.
This is also SHELL-ECOSYSTEM's stated model, taken from Phosh: state
gates visibility, never the reverse.
`missionControlOpen` has been set by the pill's second-stage swipe since
July and consumed by NOTHING — TASK-14 records the Auxo-like card
surface it was meant to raise as never built. WindowOverview is that
surface. The state reaches something now instead of being set and
dropped.
Mission control is the cards alone: no search, and no keyboard focus,
because it is "switch to what is running" and not "find something" — and
taking the keyboard would summon the OSK over a surface with no field.
OverviewWidget draws a grid of workspaces and places windows in them by
Hyprland coordinates — HyprlandData.windowList, monitorData,
Hyprland.monitorFor. Under viewtop none of it resolves, and more to the
point viewtop has no workspaces at all: one space, a tiling layout. The
old overview could not be repaired by repointing it at another data
source, because the thing it draws does not exist. It rendered an empty
frame, which reads as the overview being broken.
WindowOverview lists what does exist. Cards from
ToplevelManager.toplevels — the same list the dock and TaskbarApps
already read, so there is one idea of what is open — each holding a
live ScreencopyView of one window, which only became possible when the
compositor started serving a per-window capture source; until then a
card could have shown nothing but the screen it was covering.
The motion is the reference shell's, read out of
overview_window_card.dart rather than invented: stagger at index * 45 ms
capped at the fifth card, intro scale 0.86 to 1.0, dismiss past 32% of
the card height, 56 px of downward rubber-banding, settle under 200 ms.
The cap is the part worth keeping — without it the tenth card starts
half a second after the first and the overview feels like it is loading
rather than opening.
Captures run only while the overview is up. A live capture per window is
a render of that window every frame, and leaving them going behind a
closed overview is battery spent drawing what nobody can see.
The repo qmldirs listed only repo-owned types; composed dirs also carry
ii-borrowed types (ReloadPopup, PanelLoader, Bar, ...) which a qmldir
present in the dir must list or they stop resolving — broke the phone
shell on deploy. Regenerated every deployed qmldir from the composed
config on-device (capitalized .qml -> type line, pragma Singleton ->
singleton line) and pulled back. Shell verified active, zero load
errors.
19 dirs had .qml but no qmldir -> quickshell config load failed
(File not found @ shell.qml[-1:-1]). Corrected singleton decls in
3 existing qmldir. SystemGestureRail: pill->WlrLayer.Top, oskLift
200, drop oskOpen hide.
The drag ghost was anchored (centerIn) — Qt won't move an anchored
drag.target, so no DropArea ever fired and stack creation died silently;
position it on press instead. Drag lifecycle now sets dockDragInProgress
(the DockManifest guard finally has a writer). Restored pulseDockReveal,
lost in a refactor while its osk.pulseDock caller survived.
Rail lifts atop squeekboard by measured layer height (hyprctl -j layers,
namespace osk); swipe down dismisses the keyboard first, then a visible
dock in any state (new dockSuppressed, cleared by swipe up). Overview:
taps in the grid's dead space dismiss it instead of being eaten.
DockConfig grew the real pins/stacks editor (unpin, rename, unstack,
dissolve).