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souveraine/surfaces/quickshell/ii-base/services/MprisController.qml

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QML

pragma Singleton
pragma ComponentBehavior: Bound
// From https://git.outfoxxed.me/outfoxxed/nixnew
// It does not have a license, but the author is okay with redistribution.
import QtQml.Models
import QtQuick
import Quickshell
import Quickshell.Io
import Quickshell.Services.Mpris
import qs.modules.common
/**
* A service that provides easy access to the active Mpris player.
*/
Singleton {
id: root;
property list<MprisPlayer> players: Mpris.players.values.filter(player => isRealPlayer(player));
property MprisPlayer trackedPlayer: null;
property MprisPlayer activePlayer: trackedPlayer ?? Mpris.players.values[0] ?? null;
signal trackChanged(reverse: bool);
property bool __reverse: false;
property var activeTrack;
readonly property bool hasActivePlasmaIntegration: Mpris.players.values.some(
p => p.dbusName?.startsWith('org.mpris.MediaPlayer2.plasma-browser-integration')
)
function isRealPlayer(player) {
if (!Config.options.media.filterDuplicatePlayers) {
return true;
}
return (
// Remove native browser buses only if plasma-browser-integration is actually active on D-Bus
!(hasActivePlasmaIntegration && player.dbusName.startsWith('org.mpris.MediaPlayer2.firefox')) && !(hasActivePlasmaIntegration && player.dbusName.startsWith('org.mpris.MediaPlayer2.chromium')) &&
// playerctld just copies other buses and we don't need duplicates
!player.dbusName?.startsWith('org.mpris.MediaPlayer2.playerctld') &&
// Non-instance mpd bus
!(player.dbusName?.endsWith('.mpd') && !player.dbusName.endsWith('MediaPlayer2.mpd')));
}
// Last non-empty trackArtUrl seen per player (keyed by dbusName). Some
// MPRIS players (Firefox via firefox-mpris, Spotify) emit transient empty
// trackArtUrl between/during tracks. Consumers like PlayerControl that get
// recreated on panel open/close need a stable fallback so the cover
// doesn't vanish whenever they happen to mount during an empty window.
// dbusName is the right key here: MprisPlayer.uniqueId in Quickshell is a
// per-track identifier (it increments when the track changes), not a
// per-player one, so keying on it cross-contaminates between players that
// happen to share a uniqueId value.
property var stableArtUrlByPlayer: ({})
function _captureArtUrl(player) {
if (player?.trackArtUrl?.length > 0 && !!player?.dbusName) {
const map = Object.assign({}, root.stableArtUrlByPlayer);
map[player.dbusName] = player.trackArtUrl;
root.stableArtUrlByPlayer = map;
}
}
// Best (largest) downloaded cover file seen per player for the current
// track, keyed by dbusName. Persists across PlayerControl lifecycles so
// reopening the panel doesn't downgrade to a thumbnail when Firefox
// happens to be sitting on its low-res variant. Entry shape:
// { trackKey: string, artFilePath: string, artBytes: number }
property var bestArtByPlayer: ({})
function rememberBestArt(player, trackKey, artFilePath, artBytes) {
const id = player?.dbusName;
if (!id || artBytes <= 0 || !artFilePath) return;
const existing = root.bestArtByPlayer[id];
// Same track and existing is already >= new size: nothing to do.
if (existing && existing.trackKey === trackKey && existing.artBytes >= artBytes) return;
const map = Object.assign({}, root.bestArtByPlayer);
map[id] = { trackKey: trackKey, artFilePath: artFilePath, artBytes: artBytes };
root.bestArtByPlayer = map;
}
function getBestArt(player, trackKey) {
const id = player?.dbusName;
if (!id) return null;
const entry = root.bestArtByPlayer[id];
if (!entry || entry.trackKey !== trackKey) return null;
return entry;
}
function _trackKeyOf(player) {
// title|artist (album omitted on purpose). Some players (Firefox via
// firefox-mpris) emit metadata progressively: first trackArtUrl +
// title + artist with album="", then a moment later update album.
// If album were part of the key, the high-res variant emitted with
// the partial metadata and the low-res variant emitted with the
// completed metadata would look like different tracks to the
// "never-downgrade" guard.
return `${player?.trackTitle ?? ""}|${player?.trackArtist ?? ""}`;
}
// Per-player worker. Holds a Process that downloads each new trackArtUrl
// the player emits, regardless of whether the media controls panel is
// open. This is what makes the cover stay sharp across panel
// close/reopen and across auto-advance while the panel is closed —
// PlayerControl is no longer the only thing watching for art emissions.
component PlayerWorker: QtObject {
id: worker
required property MprisPlayer player
function _fetchArt() {
const url = worker.player?.trackArtUrl;
if (!url || url.length === 0) return;
artDownloader.trackKey = root._trackKeyOf(worker.player);
artDownloader.targetFile = url;
artDownloader.artFilePath = `${Directories.coverArt}/${Qt.md5(url)}`;
artDownloader.running = true;
}
property Process artDownloader: Process {
property string trackKey
property string targetFile
property string artFilePath
property int sizeBytes: 0
stdout: SplitParser {
onRead: data => {
const n = parseInt(data.trim());
if (!isNaN(n)) artDownloader.sizeBytes = n;
}
}
command: ["bash", "-c", `[ -f ${artFilePath} ] || curl -4 -sSL '${targetFile}' -o '${artFilePath}'; stat -c %s '${artFilePath}' 2>/dev/null`]
onExited: (exitCode, exitStatus) => {
if (exitCode !== 0 || sizeBytes <= 0 || artFilePath.length === 0) return;
root.rememberBestArt(worker.player, trackKey, artFilePath, sizeBytes);
}
}
property Connections _conn: Connections {
target: worker.player
function onPlaybackStateChanged() {
if (root.trackedPlayer !== worker.player) root.trackedPlayer = worker.player;
}
function onTrackArtUrlChanged() {
root._captureArtUrl(worker.player);
worker._fetchArt();
}
}
Component.onCompleted: {
if (root.trackedPlayer == null || worker.player.isPlaying) {
root.trackedPlayer = worker.player;
}
root._captureArtUrl(worker.player);
worker._fetchArt();
}
Component.onDestruction: {
if (root.trackedPlayer == null || !root.trackedPlayer.isPlaying) {
for (const p of Mpris.players.values) {
if (p.playbackState.isPlaying) {
root.trackedPlayer = p;
break;
}
}
if (root.trackedPlayer == null && Mpris.players.values.length != 0) {
root.trackedPlayer = Mpris.players.values[0];
}
}
}
}
Instantiator {
model: Mpris.players
delegate: PlayerWorker {
required property MprisPlayer modelData
player: modelData
}
}
Connections {
target: activePlayer
function onPostTrackChanged() {
root.updateTrack();
}
function onTrackArtUrlChanged() {
// console.log("arturl:", activePlayer.trackArtUrl)
// root.updateTrack();
if (root.activePlayer.uniqueId == root.activeTrack.uniqueId && root.activePlayer.trackArtUrl != root.activeTrack.artUrl) {
// cantata likes to send cover updates *BEFORE* updating the track info.
// as such, art url changes shouldn't be able to break the reverse animation
const r = root.__reverse;
root.updateTrack();
root.__reverse = r;
}
}
}
onActivePlayerChanged: this.updateTrack();
function updateTrack() {
//console.log(`update: ${this.activePlayer?.trackTitle ?? ""} : ${this.activePlayer?.trackArtists}`)
this.activeTrack = {
uniqueId: this.activePlayer?.uniqueId ?? 0,
artUrl: this.activePlayer?.trackArtUrl ?? "",
title: this.activePlayer?.trackTitle || Translation.tr("Unknown Title"),
artist: this.activePlayer?.trackArtist || Translation.tr("Unknown Artist"),
album: this.activePlayer?.trackAlbum || Translation.tr("Unknown Album"),
};
this.trackChanged(__reverse);
this.__reverse = false;
}
property bool isPlaying: this.activePlayer && this.activePlayer.isPlaying;
property bool canTogglePlaying: this.activePlayer?.canTogglePlaying ?? false;
function togglePlaying() {
if (this.canTogglePlaying) this.activePlayer.togglePlaying();
}
property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false;
function previous() {
if (this.canGoPrevious) {
this.__reverse = true;
this.activePlayer.previous();
}
}
property bool canGoNext: this.activePlayer?.canGoNext ?? false;
function next() {
if (this.canGoNext) {
this.__reverse = false;
this.activePlayer.next();
}
}
property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl;
property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl;
property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None;
function setLoopState(loopState: var) {
if (this.loopSupported) {
this.activePlayer.loopState = loopState;
}
}
property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl;
property bool hasShuffle: this.activePlayer?.shuffle ?? false;
function setShuffle(shuffle: bool) {
if (this.shuffleSupported) {
this.activePlayer.shuffle = shuffle;
}
}
function setActivePlayer(player: MprisPlayer) {
const targetPlayer = player ?? Mpris.players[0];
console.log(`[Mpris] Active player ${targetPlayer} << ${activePlayer}`)
if (targetPlayer && this.activePlayer) {
this.__reverse = Mpris.players.indexOf(targetPlayer) < Mpris.players.indexOf(this.activePlayer);
} else {
// always animate forward if going to null
this.__reverse = false;
}
this.trackedPlayer = targetPlayer;
}
IpcHandler {
target: "mpris"
function pauseAll(): void {
for (const player of Mpris.players.values) {
if (player.canPause) player.pause();
}
}
function playPause(): void { root.togglePlaying(); }
function previous(): void { root.previous(); }
function next(): void { root.next(); }
}
}