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souveraine/surfaces/quickshell/services/SessiondBridge.qml
2026-08-13 15:27:51 -04:00

467 lines
20 KiB
QML

// Shell side of the souveraine-sessiond handoff protocol.
//
// sessiond takes ext-session-lock before the shell exists; this bridge is
// how the shell (a) announces itself and takes the lock over, (b) keeps the
// heartbeat connection open so sessiond can retake the lock the moment the
// shell dies, and (c) confirms the compositor-acked lock (locked_ack).
//
// The session is never unlocked during the handoff: sessiond abandons its
// lock (connection drop) and misc:allow_session_lock_restore lets our
// WlSessionLock inherit the locked session. See
// souveraine/src/sessiond/protocol.rs — that file is the contract.
//
// No sessiond on the socket (laptop, or bring-up) = everything no-ops and
// the legacy launchOnStartup path decides alone.
pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
import qs
import qs.modules.common.functions
Singleton {
id: root
// Only shell.qml calls claimAuthority(). Importing this singleton from a
// utility window must never create a session-authority connection.
property bool authorityScope: false
// Registered = shell_ready was answered ok on the CURRENT connection.
property bool registered: false
// Latched copy of `registered` taken when the connection drops. The
// disconnect branch clears `registered` before the reconnect branch runs,
// so reconnect cannot read it directly to decide whether to re-register.
property bool wasRegistered: false
// We owe the authority a registration that has not landed yet — set when a
// handshake times out or is refused because the lease is still held,
// cleared once one is answered. Drives registerRetry.
property bool needsRegistration: false
// Consecutive "already registered" refusals. Only for log cadence — the
// retry itself is unconditional, because the common cause is our own
// outgoing connection not having hit EOF yet.
property int refusalStreak: 0
// sessiond held the session lock when we registered; we owe it a lock
// and a locked_ack.
property bool oweLock: false
property bool ackSent: false
property var pendingReady: null // callback awaiting the shell_ready response
function claimAuthority() {
root.authorityScope = true
}
function load() {
if (!root.authorityScope)
console.log("[sessiond-bridge] inactive outside authority scope")
}
// One short-lived request connection for power authority. Never put this
// on `sock`: suspend can keep the daemon's synchronous request handler
// occupied until resume, while the heartbeat connection must remain free
// to carry locked_ack, directives and the EOF that means shell death.
//
// This is deliberately only the transport seam for now. Session.qml keeps
// its legacy executor until the packaged daemon and its polkit subject have
// been proven on each target. A locally accepted request returns pending;
// the callback and powerFinished carry the daemon's eventual verdict.
property var pendingPower: null
property int powerRequestSequence: 0
signal powerFinished(string requestId, var reply)
function requestPower(verb, callback) {
const powerVerb = String(verb ?? "");
if (!["poweroff", "reboot", "suspend", "hibernate"].includes(powerVerb)) {
return {
ok: false,
code: "unsupported",
reason: "unsupported power verb: " + powerVerb
};
}
if (root.pendingPower !== null) {
return {
ok: false,
code: "refused_by_state",
reason: "another power request is already in flight"
};
}
root.powerRequestSequence += 1;
const requestId = "power-" + Date.now() + "-" + root.powerRequestSequence;
root.pendingPower = {
requestId: requestId,
verb: powerVerb,
callback: typeof callback === "function" ? callback : null,
sent: false
};
powerConnectTimeout.restart();
powerSock.connected = true;
return { ok: true, status: "pending", request_id: requestId };
}
function _finishPower(reply) {
if (root.pendingPower === null)
return;
const pending = root.pendingPower;
root.pendingPower = null;
powerConnectTimeout.stop();
const result = {};
for (const key in reply)
result[key] = reply[key];
result.request_id = pending.requestId;
// Clear our request before closing. The disconnect edge must not turn
// a parsed refusal/acceptance into a second outcome_unknown callback.
powerSock.connected = false;
root.powerFinished(pending.requestId, result);
if (pending.callback !== null) {
try {
pending.callback(result);
} catch (error) {
console.error("[sessiond-bridge] power callback failed: " + error);
}
}
}
Timer {
id: powerConnectTimeout
interval: 1500
repeat: false
onTriggered: {
if (root.pendingPower !== null && !root.pendingPower.sent) {
root._finishPower({
ok: false,
code: "unavailable",
reason: "sessiond power socket unavailable"
});
}
}
}
Socket {
id: powerSock
path: Quickshell.env("XDG_RUNTIME_DIR") + "/souveraine/sessiond.sock"
onConnectionStateChanged: {
if (powerSock.connected && root.pendingPower !== null
&& !root.pendingPower.sent) {
const pending = root.pendingPower;
root.pendingPower = {
requestId: pending.requestId,
verb: pending.verb,
callback: pending.callback,
sent: true
};
powerConnectTimeout.stop();
powerSock.write(JSON.stringify({
op: "power",
verb: pending.verb
}) + "\n");
powerSock.flush();
} else if (!powerSock.connected && root.pendingPower !== null) {
const sent = root.pendingPower.sent;
root._finishPower(sent ? {
ok: false,
code: "outcome_unknown",
status: "outcome_unknown",
reason: "sessiond disconnected after the power request was sent"
} : {
ok: false,
code: "unavailable",
reason: "sessiond power socket unavailable"
});
}
}
parser: SplitParser {
splitMarker: "\n"
onRead: message => {
if (root.pendingPower === null)
return;
let reply;
try {
reply = JSON.parse(message);
} catch (error) {
root._finishPower({
ok: false,
code: "outcome_unknown",
status: "outcome_unknown",
reason: "sessiond returned an unparseable power reply"
});
return;
}
root._finishPower(reply);
}
}
}
// Announce the shell. cb(mustLock) fires exactly once: mustLock true
// means sessiond was holding and the session IS locked — the shell must
// raise its own lock surface immediately.
//
// EVERY failure path here answers TRUE. Not knowing whether the session is
// locked is not the same as knowing it is not, and the two must never be
// collapsed: sessiond takes ext-session-lock before any shell surface can
// exist (protocol.rs §1), so a shell that cannot get an answer is a shell
// that arrived after something already locked the session. The daemon side
// of this contract is explicit — heartbeat EOF retakes the lock "whether or
// not the session was locked at the time. Fail closed." — and this side has
// to match it or the pair fails open at exactly the moment the authority is
// unreachable.
//
// Answering true costs an unnecessary lock surface the user dismisses with
// PAM. Answering false costs an unlocked phone.
function shellReady(cb) {
if (!root.authorityScope) {
// Not a fail-open: a utility QML process is not the session
// authority and has no lock to owe. Only shell.qml claims scope.
console.log("[sessiond-bridge] shell_ready refused outside authority scope")
cb(false)
return
}
if (!sock.connected) {
console.warn("[sessiond-bridge] shell_ready with no socket — assuming locked");
cb(true);
return;
}
if (root.pendingReady) {
// A handshake is already in flight; it will answer authoritatively.
// This duplicate assumes locked rather than racing it to "unlocked".
console.warn("[sessiond-bridge] duplicate shell_ready — assuming locked");
cb(true);
return;
}
root.pendingReady = cb;
readyTimeout.restart();
sock.write(JSON.stringify({ op: "shell_ready" }) + "\n");
sock.flush();
}
function sendLockedAck() {
if (!sock.connected || !root.registered || root.ackSent) return;
root.ackSent = true;
sock.write(JSON.stringify({ op: "locked_ack" }) + "\n");
sock.flush();
console.log("[sessiond-bridge] locked_ack sent");
}
Timer {
id: readyTimeout
// Longer than sessiond's own deadline, and that ordering is the whole
// point. `shell_ready` blocks in the daemon for up to 5 s waiting for
// its lock-session thread to drop its Wayland connection, because the
// compositor refuses a second locker while the first is alive
// (server.rs, `wait_timeout_while`). At 3 s this timer fired *first*,
// so the shell gave up on a handshake the daemon was still answering,
// assumed locked, and asked for a lock sessiond had not released yet —
// straight into TASK-48's `Tried to show lockscreen surfaces without
// active lock`.
//
// Under Hyprland that race is usually won: the release lands in
// milliseconds. Measured against viewtop on blueline 2026-08-02 it
// loses every time — the shell crash-looped every 11 s and never came
// up. Same latent bug, a compositor that exposes it.
//
// The daemon has an answer for this case and it is a refusal
// (`lock session did not release in time`). Waiting for a real refusal
// beats inventing a verdict: `assuming locked` is the shell holding
// state the authority owns, which is the failure doctrine §4 is about.
interval: 7000
repeat: false
onTriggered: {
if (root.pendingReady) {
// Was "proceeding without sessiond" with cb(false): a silent
// fail-open that left the session unlocked precisely when the
// authority was not answering. Assume locked, and keep trying —
// an unanswered handshake is a transient (sessiond restarting),
// not a verdict.
console.warn("[sessiond-bridge] shell_ready timed out — assuming locked, will retry");
const cb = root.pendingReady;
root.pendingReady = null;
root.needsRegistration = true;
cb(true);
}
}
}
// Register, and apply whatever the authority says we owe. One path, used by
// the reconnect handler and the retry timer alike, so the two can never
// drift into handling the answer differently.
function registerWithAuthority() {
root.shellReady(function(mustLock) {
if (!mustLock)
return;
// sessiond locked while we were disconnected (it treats our EOF as
// shell death), or we could not confirm and are failing closed.
GlobalStates.screenLocked = true;
// Our surface may ALREADY be secure from before the daemon
// restarted. onScreenLockSecureChanged is an edge, and that edge is
// in the past, so nothing would ever send the ack this new handoff
// owes — sessiond waits out its timer and retakes the lock
// ("shell never confirmed its lock after handoff").
if (GlobalStates.screenLockSecure)
root.sendLockedAck();
});
}
// A handshake that timed out is retried until it lands. Without this a
// shell that merely started while sessiond was restarting stays
// unregistered for its whole life: sessiond sees no heartbeat, believes the
// shell is dead, and raises its own fallback surface over ours forever.
Timer {
id: registerRetry
interval: 5000
repeat: true
running: root.authorityScope && root.needsRegistration
&& !root.registered && sock.connected
onTriggered: root.registerWithAuthority()
}
// Reconnect: sessiond may restart (upgrade) or start late. While
// connected this timer is idle; the Socket does not retry by itself.
Timer {
id: reconnect
interval: 5000
repeat: true
running: root.authorityScope && !sock.connected
onTriggered: sock.connected = true
}
Socket {
id: sock
path: Quickshell.env("XDG_RUNTIME_DIR") + "/souveraine/sessiond.sock"
connected: root.authorityScope
// `connectionStateChanged` is the real Signal on Quickshell.Io.Socket;
// the `onSocketConnected`/`onSocketDisconnected` handler-slots aren't
// reliably attachable across quickshell builds, so branch on
// `connected` here. Re-register on reconnect if we were registered
// before (sessiond restarted underneath us).
onConnectionStateChanged: {
if (sock.connected) {
console.log("[sessiond-bridge] connected");
const wasRegistered = root.wasRegistered;
root.registered = false;
root.wasRegistered = false;
root.ackSent = false;
if (wasRegistered || root.needsRegistration) {
root.registerWithAuthority();
}
} else {
console.log("[sessiond-bridge] disconnected");
root.wasRegistered = root.registered;
root.registered = false;
root.pendingReady = null;
}
}
parser: SplitParser {
splitMarker: "\n"
onRead: message => {
let reply;
try {
reply = JSON.parse(message);
} catch (e) {
console.log("[sessiond-bridge] unparseable reply: " + message);
return;
}
// Not every line is a reply. The authority pushes directives
// down this connection: it owns the decision, the shell owns
// the surface. A blank that needs a lock first arrives here
// (LOCK-DPMS-LESSONS §1 — lock, then off), and the daemon is
// holding the panel dark until this is answered.
if (reply.directive !== undefined) {
root.handleDirective(reply);
return;
}
if (root.pendingReady) {
// The only request we await a response for.
const cb = root.pendingReady;
root.pendingReady = null;
readyTimeout.stop();
if (reply.ok) {
root.registered = true;
root.needsRegistration = false;
root.refusalStreak = 0;
root.oweLock = reply.must_lock === true;
console.log("[sessiond-bridge] registered, must_lock=" + root.oweLock);
cb(root.oweLock);
} else {
// "already registered" means the lease is held right
// now. It does NOT mean it is held by someone else,
// and treating it as a verdict was a real bug: a scene
// RELOAD re-runs this file while the outgoing
// connection is still open, so the reload's shell_ready
// races its own predecessor's EOF and is refused. The
// old code then stopped retrying — and when that EOF
// landed a second later it cleared shell_alive, leaving
// sessiond believing there was no shell at all, for the
// life of the session. Observed 2026-07-29 09:14:35:
// refused, old socket closed 09:16:36, and the daemon
// reported shell_alive=false with a live shell on the
// other end of a connected socket.
//
// So it is a TRANSIENT. Keep registering. If the lease
// really is another live shell's, every retry is
// refused again and costs nothing — and the moment that
// shell dies we are the one that should hold it.
const leaseHeld =
String(reply.reason || "").indexOf("already registered") !== -1;
if (leaseHeld) {
root.needsRegistration = true;
root.refusalStreak += 1;
// Loud once, then once a minute: a lease that never
// frees is a real problem, but 12 lines a minute is
// how a real problem gets scrolled past.
if (root.refusalStreak === 1 || root.refusalStreak % 12 === 0)
console.warn("[sessiond-bridge] shell_ready refused: "
+ reply.reason + " — lease still held, retrying ("
+ root.refusalStreak + ")");
} else {
console.warn("[sessiond-bridge] shell_ready refused: "
+ reply.reason + " — assuming locked");
}
cb(!leaseHeld);
}
}
}
}
}
// Carry out an authority directive. The shell is the executor here, not a
// peer deciding whether it agrees: sessiond is the session authority and
// it has already withheld the panel waiting for this.
//
// Unknown directives are LOUD. A newer daemon asking for something this
// shell cannot do is a real divergence, and silently dropping it would
// leave the daemon waiting out its ack budget and then blanking unlocked.
function handleDirective(msg) {
if (msg.directive === "lock") {
console.log("[sessiond-bridge] authority directive: lock ("
+ (msg.why || "no reason given") + ")");
Session.lock();
return;
}
if (msg.directive === "accessory_presentation") {
// sessiond sends this only after producer admission and content
// classification. The shell projects it; it does not reinterpret
// a Bluetooth observation into an authority decision.
AccessoryPresentation.present(msg.presentation ?? {});
return;
}
console.error("[sessiond-bridge] UNKNOWN authority directive: "
+ JSON.stringify(msg)
+ " — this shell is older than the daemon driving it");
}
// The compositor acknowledged OUR lock surface — tell sessiond the
// handoff is complete. Gated on secure, not the request, per doctrine.
Connections {
target: GlobalStates
function onScreenLockSecureChanged() {
if (GlobalStates.screenLockSecure && root.oweLock && !root.ackSent) {
root.sendLockedAck();
}
}
}
}