This is a projection, not a development branch. The tree above was constructed from the internal source named below under a manifest that decides which paths may leave, then scanned as a whole tree rather than as a series of patches, and only then published. Public history starts here because the history before it was not admissible, and neither was the tree. What used to stand in this repository included a rescue copy of another machine, a directory of phone handoffs, deployment wired to one house, and a submodule pointing at a forge no stranger can reach. None of that was ever the product. It stays in the private forge, which is allowed to hold the whole working organism, and this is what was deliberately sent out instead. Three mechanisms produced this tree, in decreasing order of trust. A top-level path the manifest does not name never arrives at all, which is the one that catches directories nobody has thought of yet. Named internal files inside admitted roots are dropped. A short, reviewed table replaces deployment defaults that a public build must not carry -- an endpoint aimed at one LAN, a VPN profile belonging to one phone, packaging built from one checkout path. Everything after this commit is an ordinary publication with the same three trailers, so a force push stops being routine and starts meaning that something deliberate happened. The trailers bind the projection to its source without pretending the public SHA is the private one: same lineage, different tree, and the record says so. Source-Sha: 8f27b1e76a8fef560a336aba18e6990713ff1047 Policy-Sha: 6b261d2f3e6e1fb19874846ba4bb1dfe15565d25b8618c1c1afba0419c101d27 Tree-Digest: 18ec3563c5e5ef9a414993a9f6734b251ff9ed3cd56eebdd6cac01e45c6e3067
215 lines
8.1 KiB
QML
215 lines
8.1 KiB
QML
import QtQuick
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import Quickshell
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import Quickshell.Io
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import qs
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import qs.services
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import qs.modules.common
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import qs.modules.common.functions
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import qs.modules.common.widgets
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import qs.modules.common.widgets.widgetCanvas
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import qs.modules.ii.background.widgets
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AbstractBackgroundWidget {
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id: root
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configEntryName: "visualizer"
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implicitHeight: backgroundShape.implicitHeight
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implicitWidth: backgroundShape.implicitWidth
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property int numBars: {
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// cava requires even bar count in stereo mode — force even
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var raw = Config.options.background.widgets.visualizer.bars;
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return raw % 2 === 0 ? raw : raw + 1;
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}
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property bool isVertical: Config.options.background.widgets.visualizer.vertical
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property string style: Config.options.background.widgets.visualizer.style
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property var amplitudeArray: []
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property bool cavaReady: false
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// Cava config path — /tmp is cleared on reboot, we always regenerate it
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readonly property string cavaConfigPath: "/tmp/quickshell_cava_config"
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function buildCavaConfig() {
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return "[general]\nbars = " + root.numBars + "\nchannels = mono\n" +
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"[output]\nmethod = raw\nraw_target = /dev/stdout\n" +
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"data_format = ascii\nascii_max_range = 100\n";
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}
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// Souveraine (idle-power task 4): cava only earns its keep while the
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// widget can actually be seen. Gate the watchdog on visibility + display
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// activity, and tear cava down when either goes away.
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readonly property bool wantCava: parent.visible && GlobalStates.displayActive
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onWantCavaChanged: {
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if (!wantCava && cavaProcess.running) {
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root.cavaReady = false;
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cavaProcess.running = false;
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}
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}
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// Watchdog: every 2s, if cava isn't running, write config and start it
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Timer {
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id: watchdog
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interval: 2000
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running: root.wantCava
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repeat: true
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triggeredOnStart: true
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onTriggered: {
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if (!cavaProcess.running) {
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root.cavaReady = false;
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writeConfigProcess.running = false;
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writeConfigProcess.running = true;
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}
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}
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}
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// Step 1: Write the cava config to /tmp
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Process {
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id: writeConfigProcess
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running: false
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command: ["bash", "-c",
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"printf '%s' '" + root.buildCavaConfig().replace(/'/g, "'\\''") + "' > " + root.cavaConfigPath]
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onExited: (code) => {
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if (code === 0) startDelay.start();
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}
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}
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Timer {
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id: startDelay
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interval: 100
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repeat: false
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onTriggered: {
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cavaProcess.running = true;
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root.cavaReady = true;
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}
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}
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// Step 2: Run cava, read its ascii stdout
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Process {
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id: cavaProcess
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running: false
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command: ["cava", "-p", root.cavaConfigPath]
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stdout: SplitParser {
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onRead: (line) => {
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var vals = line.split(';')
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.map(s => parseInt(s, 10))
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.filter(v => !isNaN(v) && v >= 0);
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if (vals.length > 0) root.amplitudeArray = vals;
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}
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}
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onRunningChanged: {
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if (!running) root.cavaReady = false;
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}
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}
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// When bar count changes, restart cava with new config
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onNumBarsChanged: {
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cavaProcess.running = false;
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writeConfigProcess.running = false;
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writeConfigProcess.running = true;
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var arr = [];
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for (let i = 0; i < numBars; i++) arr.push(0);
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amplitudeArray = arr;
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}
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Rectangle {
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id: backgroundShape
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anchors.fill: parent
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color: "transparent"
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implicitWidth: isVertical ? 200 : (root.numBars * 10 + 40)
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implicitHeight: isVertical ? (root.numBars * 10 + 40) : 200
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Item {
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anchors.fill: parent
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anchors.margins: 20
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// Horizontal base line
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Rectangle {
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visible: !isVertical
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color: Appearance.colors.colPrimary
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height: 4; width: parent.width
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anchors.bottom: parent.bottom
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radius: 2
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}
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// Vertical base line
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Rectangle {
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visible: isVertical
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color: Appearance.colors.colPrimary
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width: 4; height: parent.height
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anchors.left: parent.left
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radius: 2
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}
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// Horizontal bars
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Row {
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anchors.fill: parent; spacing: 4
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visible: !isVertical && root.style === "bars"
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Repeater {
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model: root.amplitudeArray
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Rectangle {
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required property int modelData
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width: Math.max(1, parent.width / root.amplitudeArray.length - parent.spacing)
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height: Math.max(2, (modelData / 100) * parent.height)
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anchors.bottom: parent.bottom
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color: Appearance.colors.colPrimary; radius: 2
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Behavior on height { NumberAnimation { duration: 60; easing.type: Easing.OutSine } }
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}
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}
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}
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// Vertical bars
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Column {
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anchors.fill: parent; spacing: 4
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visible: isVertical && root.style === "bars"
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Repeater {
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model: root.amplitudeArray
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Rectangle {
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required property int modelData
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height: Math.max(1, parent.height / root.amplitudeArray.length - parent.spacing)
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width: Math.max(2, (modelData / 100) * parent.width)
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anchors.left: parent.left
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color: Appearance.colors.colPrimary; radius: 2
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Behavior on width { NumberAnimation { duration: 60; easing.type: Easing.OutSine } }
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}
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}
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}
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// Wave — smooth bezier curve
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Canvas {
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anchors.fill: parent
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visible: root.style === "wave"
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onPaint: {
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var ctx = getContext("2d");
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ctx.clearRect(0, 0, width, height);
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var arr = root.amplitudeArray;
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if (arr.length < 2) return;
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ctx.beginPath();
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ctx.strokeStyle = Appearance.colors.colPrimary;
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ctx.lineWidth = 4; ctx.lineCap = "round"; ctx.lineJoin = "round";
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if (!isVertical) {
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var stepX = width / (arr.length - 1);
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ctx.moveTo(0, height - (arr[0]/100)*height);
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for(var i=1; i<arr.length; i++) {
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var cpx = ((i-1)*stepX + i*stepX) / 2;
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ctx.bezierCurveTo(cpx, height-(arr[i-1]/100)*height, cpx, height-(arr[i]/100)*height, i*stepX, height-(arr[i]/100)*height);
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}
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} else {
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var stepY = height / (arr.length - 1);
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ctx.moveTo((arr[0]/100)*width, 0);
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for(var j=1; j<arr.length; j++) {
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var cpy = ((j-1)*stepY + j*stepY) / 2;
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ctx.bezierCurveTo((arr[j-1]/100)*width, cpy, (arr[j]/100)*width, cpy, (arr[j]/100)*width, j*stepY);
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}
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}
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ctx.stroke();
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}
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// 30fps repaint only while this canvas is actually visible.
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// Was `running: root.style === "wave"` — but the Canvas's own
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// `visible` (line above) already encodes that, AND collapses to
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// false when the widget subtree is hidden. Gating the timer on
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// `parent.visible` stops the continuous redraw whenever the
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// canvas isn't shown, instead of painting behind a hidden
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// background. No new import needed (pure QtQuick `visible`).
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Timer { interval: 33; running: parent.visible; repeat: true; onTriggered: parent.requestPaint() }
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}
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}
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}
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}
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