Watch
1
0
Fork
You've already forked souveraine
0
souveraine/surfaces/quickshell/ii-base/modules/waffle/looks/Looks.qml
Fimeg 8f42fc953d publish: the public projection begins here
This is a projection, not a development branch. The tree above was constructed
from the internal source named below under a manifest that decides which paths
may leave, then scanned as a whole tree rather than as a series of patches, and
only then published.

Public history starts here because the history before it was not admissible,
and neither was the tree. What used to stand in this repository included a
rescue copy of another machine, a directory of phone handoffs, deployment
wired to one house, and a submodule pointing at a forge no stranger can reach.
None of that was ever the product. It stays in the private forge, which is
allowed to hold the whole working organism, and this is what was deliberately
sent out instead.

Three mechanisms produced this tree, in decreasing order of trust. A top-level
path the manifest does not name never arrives at all, which is the one that
catches directories nobody has thought of yet. Named internal files inside
admitted roots are dropped. A short, reviewed table replaces deployment
defaults that a public build must not carry -- an endpoint aimed at one LAN, a
VPN profile belonging to one phone, packaging built from one checkout path.

Everything after this commit is an ordinary publication with the same three
trailers, so a force push stops being routine and starts meaning that
something deliberate happened. The trailers bind the projection to its source
without pretending the public SHA is the private one: same lineage, different
tree, and the record says so.

Source-Sha: 8f27b1e76a8fef560a336aba18e6990713ff1047
Policy-Sha: 6b261d2f3e6e1fb19874846ba4bb1dfe15565d25b8618c1c1afba0419c101d27
Tree-Digest: 18ec3563c5e5ef9a414993a9f6734b251ff9ed3cd56eebdd6cac01e45c6e3067
2026-09-04 15:55:48 -04:00

266 lines
12 KiB
QML

pragma ComponentBehavior: Bound
pragma Singleton
import QtQuick
import Quickshell
import qs.modules.common
import qs.modules.common.functions
Singleton {
id: root
property QtObject darkColors
property QtObject lightColors
property QtObject colors
property QtObject radius
property QtObject font
property QtObject transition
property string iconsPath: `${Directories.assetsPath}/icons/fluent`
property bool dark: Appearance.m3colors.darkmode
readonly property bool transparencyEnabled: Config.options.appearance.transparency.enable
property real backgroundTransparency: transparencyEnabled ? 0.16 : 0
property real panelBackgroundTransparency: transparencyEnabled ? 0.14 : 0
property real panelLayerTransparency: root.dark ? 0.9 : 0.7
property real contentTransparency: root.dark ? 0.87 : 0.5
function applyBackgroundTransparency(col) {
return ColorUtils.applyAlpha(col, 1 - root.backgroundTransparency)
}
function applyContentTransparency(col) {
return ColorUtils.applyAlpha(col, 1 - root.contentTransparency)
}
lightColors: QtObject {
id: lightColors
property color bgPanelBody: "#F2F2F2"
property color bgPanelSeparator: "#E0E0E0"
property color bg0: "#EEEEEE"
property color bg0Border: '#BEBEBE'
property color bg1Base: "#F7F7F7"
property color bg1: "#F7F7F7"
property color bg1Hover: "#F7F7F7"
property color bg1Active: '#EFEFEF'
property color bg1Border: '#E9E9E9'
property color bg2: "#FBFBFB"
property color bg2Base: "#FBFBFB"
property color bg2Hover: '#ffffff'
property color bg2Active: '#eeeeee'
property color bg2Border: '#E0E0E0'
property color subfg: "#5C5C5C"
property color fg: "#000000"
property color fg1: "#626262"
property color inactiveIcon: "#C4C4C4"
property color controlBgInactive: '#555458'
property color controlBg: '#807F85'
property color controlBgHover: '#57575B'
property color controlFg: "#FFFFFF"
property color accentUnfocused: "#848484"
property color link: "#235CCF"
property color inputBg: ColorUtils.transparentize(bg0, 0.4)
}
darkColors: QtObject {
id: darkColors
property color bgPanelBody: '#242424'
property color bgPanelSeparator: "#191919"
property color bg0: "#1C1C1C"
property color bg0Border: "#404040"
property color bg1Base: '#2C2C2C'
property color bg1: '#2C2C2C'
property color bg1Hover: "#292929"
property color bg1Active: '#252525'
property color bg1Border: '#bebebe'
property color bg2Base: "#313131"
property color bg2: '#313131'
property color bg2Hover: '#363636'
property color bg2Active: '#2B2B2B'
property color bg2Border: '#404040'
property color subfg: "#CED1D7"
property color fg: "#FFFFFF"
property color fg1: "#D1D1D1"
property color inactiveIcon: "#494949"
property color controlBgInactive: "#CDCECF"
property color controlBg: "#9B9B9B"
property color controlBgHover: "#CFCED1"
property color controlFg: "#454545"
property color accentUnfocused: "#989898"
property color link: "#A7C9FC"
property color inputBg: ColorUtils.transparentize(darkColors.bg0, 0.5)
}
colors: QtObject {
id: colors
// Special
property color shadow: ColorUtils.transparentize('#161616', 0.62)
property color ambientShadow: ColorUtils.transparentize("#000000", 0.75)
property color bgPanelFooterBase: root.dark ? root.darkColors.bg0 : root.lightColors.bg0
property color bgPanelFooterBackground: ColorUtils.transparentize(root.dark ? root.darkColors.bg0 : root.lightColors.bg0, root.panelBackgroundTransparency)
property color bgPanelFooter: ColorUtils.transparentize(bgPanelFooterBackground, root.panelLayerTransparency)
property color bgPanelBodyBase: root.dark ? root.darkColors.bgPanelBody : root.lightColors.bgPanelBody
property color bgPanelBody: ColorUtils.solveOverlayColor(bgPanelFooterBackground,bgPanelBodyBase, 1 - root.panelLayerTransparency)
property color bgPanelSeparator: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bgPanelSeparator : root.lightColors.bgPanelSeparator, 1 - root.panelBackgroundTransparency)
// Layer 0
property color bg0Base: root.dark ? root.darkColors.bg0 : root.lightColors.bg0
property color bg0: ColorUtils.transparentize(bg0Base, root.backgroundTransparency)
property color bg0Border: ColorUtils.transparentize(root.dark ? root.darkColors.bg0Border : root.lightColors.bg0Border, root.backgroundTransparency)
// Layer 1
property color bg1Base: root.dark ? root.darkColors.bg1 : root.lightColors.bg1
property color bg1: ColorUtils.solveOverlayColor(bg0Base, bg1Base, 1 - root.contentTransparency)
property color bg1Hover: ColorUtils.solveOverlayColor(bg0Base, root.dark ? root.darkColors.bg1Hover : root.lightColors.bg1Hover, 1 - root.contentTransparency)
property color bg1Active: ColorUtils.solveOverlayColor(bg0Base, root.dark ? root.darkColors.bg1Active : root.lightColors.bg1Active, 1 - root.contentTransparency)
property color bg1Border: ColorUtils.solveOverlayColor(bg0Base, root.dark ? root.darkColors.bg1Border : root.lightColors.bg1Border, 1 - root.contentTransparency)
// Layer 2
property color bg2Base: root.dark ? root.darkColors.bg2 : root.lightColors.bg2
property color bg2: ColorUtils.solveOverlayColor(bgPanelBodyBase, bg2Base, 1 - root.contentTransparency)
property color bg2Hover: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bg2Hover : root.lightColors.bg2Hover, 1 - root.contentTransparency)
property color bg2Active: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bg2Active : root.lightColors.bg2Active, 1 - root.contentTransparency)
property color bg2Border: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bg2Border : root.lightColors.bg2Border, 1 - root.contentTransparency)
// Foreground / Text
property color subfg: root.dark ? root.darkColors.subfg : root.lightColors.subfg
property color fg: root.dark ? root.darkColors.fg : root.lightColors.fg
property color fg1: root.dark ? root.darkColors.fg1 : root.lightColors.fg1
property color inactiveIcon: root.dark ? root.darkColors.inactiveIcon : root.lightColors.inactiveIcon
property color link: root.dark ? root.darkColors.link : root.lightColors.link
// Controls
property color controlBgInactive: root.dark ? root.darkColors.controlBgInactive : root.lightColors.controlBgInactive
property color controlBg: root.dark ? root.darkColors.controlBg : root.lightColors.controlBg
property color controlBgHover: root.dark ? root.darkColors.controlBgHover : root.lightColors.controlBgHover
property color controlFg: root.dark ? root.darkColors.controlFg : root.lightColors.controlFg
property color inputBg: root.dark ? root.darkColors.inputBg : root.lightColors.inputBg
property color danger: "#C42B1C"
property color dangerActive: "#B62D1F"
property color warning: "#FF9900"
// Accent
property color accent: Appearance.colors.colPrimary
property color accentHover: Appearance.colors.colPrimaryHover
property color accentActive: Appearance.colors.colPrimaryActive
property color accentUnfocused: root.dark ? root.darkColors.accentUnfocused : root.lightColors.accentUnfocused
property color accentFg: ColorUtils.isDark(accent) ? "#FFFFFF" : "#000000"
property color selection: Appearance.colors.colPrimaryContainer
property color selectionFg: Appearance.colors.colOnPrimaryContainer
}
radius: QtObject {
id: radius
property int none: 0
property int small: 2
property int medium: 4
property int large: 8
property int xLarge: 12
}
font: QtObject {
id: font
property QtObject family: QtObject {
property string ui: "Noto Sans"
}
property QtObject weight: QtObject { // Noto is not Segoe, so we might use slightly different weights
property int thin: Font.Normal
property int regular: Font.Medium
property int strong: Font.DemiBold
property int stronger: (Font.DemiBold + 2*Font.Bold) / 3
property int strongest: Font.Bold
}
property QtObject pixelSize: QtObject {
property real normal: 11
property real large: 13
property real larger: 15
property real xlarger: 17
}
property QtObject variableAxes: QtObject {
property var ui: ({
"wdth": 25
})
}
}
transition: QtObject {
id: transition
property int velocity: 850
property QtObject easing: QtObject {
property QtObject bezierCurve: QtObject {
readonly property list<real> easeInOut: [0.42,0.00,0.58,1.00,1,1]
readonly property list<real> easeIn: [0,1,1,1,1,1]
readonly property list<real> easeOut: [1,0,1,1,1,1]
}
}
property Component color: Component {
ColorAnimation {
duration: 80
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeIn
}
}
property Component opacity: Component {
NumberAnimation {
duration: 120
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeIn
}
}
property Component resize: Component { // TODO: better curve needed
NumberAnimation {
duration: 200
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeIn
}
}
property Component enter: Component {
NumberAnimation {
duration: 250
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeIn
}
}
property Component exit: Component {
NumberAnimation {
duration: 250
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeOut
}
}
property Component move: Component {
NumberAnimation {
duration: 170
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeInOut
}
}
property Component rotate: Component {
NumberAnimation {
duration: 170
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeInOut
}
}
property Component anchor: Component {
AnchorAnimation {
duration: 160
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeIn
}
}
property Component longMovement: Component {
NumberAnimation {
duration: 1000
easing.type: Easing.BezierSpline
easing.bezierCurve: transition.easing.bezierCurve.easeIn
}
}
property Component scroll: Component {
NumberAnimation {
duration: 250
easing.type: Easing.BezierSpline
easing.bezierCurve: [0.0, 0.0, 0.25, 1.0, 1, 1]
}
}
}
}