This is a projection, not a development branch. The tree above was constructed from the internal source named below under a manifest that decides which paths may leave, then scanned as a whole tree rather than as a series of patches, and only then published. Public history starts here because the history before it was not admissible, and neither was the tree. What used to stand in this repository included a rescue copy of another machine, a directory of phone handoffs, deployment wired to one house, and a submodule pointing at a forge no stranger can reach. None of that was ever the product. It stays in the private forge, which is allowed to hold the whole working organism, and this is what was deliberately sent out instead. Three mechanisms produced this tree, in decreasing order of trust. A top-level path the manifest does not name never arrives at all, which is the one that catches directories nobody has thought of yet. Named internal files inside admitted roots are dropped. A short, reviewed table replaces deployment defaults that a public build must not carry -- an endpoint aimed at one LAN, a VPN profile belonging to one phone, packaging built from one checkout path. Everything after this commit is an ordinary publication with the same three trailers, so a force push stops being routine and starts meaning that something deliberate happened. The trailers bind the projection to its source without pretending the public SHA is the private one: same lineage, different tree, and the record says so. Source-Sha: 8f27b1e76a8fef560a336aba18e6990713ff1047 Policy-Sha: 6b261d2f3e6e1fb19874846ba4bb1dfe15565d25b8618c1c1afba0419c101d27 Tree-Digest: 18ec3563c5e5ef9a414993a9f6734b251ff9ed3cd56eebdd6cac01e45c6e3067
266 lines
12 KiB
QML
266 lines
12 KiB
QML
pragma ComponentBehavior: Bound
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pragma Singleton
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import QtQuick
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import Quickshell
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import qs.modules.common
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import qs.modules.common.functions
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Singleton {
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id: root
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property QtObject darkColors
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property QtObject lightColors
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property QtObject colors
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property QtObject radius
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property QtObject font
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property QtObject transition
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property string iconsPath: `${Directories.assetsPath}/icons/fluent`
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property bool dark: Appearance.m3colors.darkmode
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readonly property bool transparencyEnabled: Config.options.appearance.transparency.enable
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property real backgroundTransparency: transparencyEnabled ? 0.16 : 0
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property real panelBackgroundTransparency: transparencyEnabled ? 0.14 : 0
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property real panelLayerTransparency: root.dark ? 0.9 : 0.7
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property real contentTransparency: root.dark ? 0.87 : 0.5
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function applyBackgroundTransparency(col) {
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return ColorUtils.applyAlpha(col, 1 - root.backgroundTransparency)
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}
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function applyContentTransparency(col) {
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return ColorUtils.applyAlpha(col, 1 - root.contentTransparency)
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}
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lightColors: QtObject {
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id: lightColors
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property color bgPanelBody: "#F2F2F2"
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property color bgPanelSeparator: "#E0E0E0"
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property color bg0: "#EEEEEE"
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property color bg0Border: '#BEBEBE'
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property color bg1Base: "#F7F7F7"
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property color bg1: "#F7F7F7"
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property color bg1Hover: "#F7F7F7"
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property color bg1Active: '#EFEFEF'
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property color bg1Border: '#E9E9E9'
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property color bg2: "#FBFBFB"
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property color bg2Base: "#FBFBFB"
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property color bg2Hover: '#ffffff'
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property color bg2Active: '#eeeeee'
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property color bg2Border: '#E0E0E0'
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property color subfg: "#5C5C5C"
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property color fg: "#000000"
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property color fg1: "#626262"
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property color inactiveIcon: "#C4C4C4"
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property color controlBgInactive: '#555458'
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property color controlBg: '#807F85'
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property color controlBgHover: '#57575B'
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property color controlFg: "#FFFFFF"
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property color accentUnfocused: "#848484"
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property color link: "#235CCF"
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property color inputBg: ColorUtils.transparentize(bg0, 0.4)
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}
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darkColors: QtObject {
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id: darkColors
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property color bgPanelBody: '#242424'
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property color bgPanelSeparator: "#191919"
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property color bg0: "#1C1C1C"
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property color bg0Border: "#404040"
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property color bg1Base: '#2C2C2C'
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property color bg1: '#2C2C2C'
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property color bg1Hover: "#292929"
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property color bg1Active: '#252525'
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property color bg1Border: '#bebebe'
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property color bg2Base: "#313131"
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property color bg2: '#313131'
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property color bg2Hover: '#363636'
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property color bg2Active: '#2B2B2B'
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property color bg2Border: '#404040'
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property color subfg: "#CED1D7"
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property color fg: "#FFFFFF"
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property color fg1: "#D1D1D1"
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property color inactiveIcon: "#494949"
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property color controlBgInactive: "#CDCECF"
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property color controlBg: "#9B9B9B"
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property color controlBgHover: "#CFCED1"
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property color controlFg: "#454545"
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property color accentUnfocused: "#989898"
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property color link: "#A7C9FC"
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property color inputBg: ColorUtils.transparentize(darkColors.bg0, 0.5)
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}
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colors: QtObject {
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id: colors
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// Special
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property color shadow: ColorUtils.transparentize('#161616', 0.62)
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property color ambientShadow: ColorUtils.transparentize("#000000", 0.75)
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property color bgPanelFooterBase: root.dark ? root.darkColors.bg0 : root.lightColors.bg0
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property color bgPanelFooterBackground: ColorUtils.transparentize(root.dark ? root.darkColors.bg0 : root.lightColors.bg0, root.panelBackgroundTransparency)
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property color bgPanelFooter: ColorUtils.transparentize(bgPanelFooterBackground, root.panelLayerTransparency)
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property color bgPanelBodyBase: root.dark ? root.darkColors.bgPanelBody : root.lightColors.bgPanelBody
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property color bgPanelBody: ColorUtils.solveOverlayColor(bgPanelFooterBackground,bgPanelBodyBase, 1 - root.panelLayerTransparency)
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property color bgPanelSeparator: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bgPanelSeparator : root.lightColors.bgPanelSeparator, 1 - root.panelBackgroundTransparency)
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// Layer 0
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property color bg0Base: root.dark ? root.darkColors.bg0 : root.lightColors.bg0
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property color bg0: ColorUtils.transparentize(bg0Base, root.backgroundTransparency)
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property color bg0Border: ColorUtils.transparentize(root.dark ? root.darkColors.bg0Border : root.lightColors.bg0Border, root.backgroundTransparency)
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// Layer 1
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property color bg1Base: root.dark ? root.darkColors.bg1 : root.lightColors.bg1
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property color bg1: ColorUtils.solveOverlayColor(bg0Base, bg1Base, 1 - root.contentTransparency)
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property color bg1Hover: ColorUtils.solveOverlayColor(bg0Base, root.dark ? root.darkColors.bg1Hover : root.lightColors.bg1Hover, 1 - root.contentTransparency)
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property color bg1Active: ColorUtils.solveOverlayColor(bg0Base, root.dark ? root.darkColors.bg1Active : root.lightColors.bg1Active, 1 - root.contentTransparency)
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property color bg1Border: ColorUtils.solveOverlayColor(bg0Base, root.dark ? root.darkColors.bg1Border : root.lightColors.bg1Border, 1 - root.contentTransparency)
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// Layer 2
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property color bg2Base: root.dark ? root.darkColors.bg2 : root.lightColors.bg2
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property color bg2: ColorUtils.solveOverlayColor(bgPanelBodyBase, bg2Base, 1 - root.contentTransparency)
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property color bg2Hover: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bg2Hover : root.lightColors.bg2Hover, 1 - root.contentTransparency)
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property color bg2Active: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bg2Active : root.lightColors.bg2Active, 1 - root.contentTransparency)
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property color bg2Border: ColorUtils.solveOverlayColor(bgPanelBodyBase, root.dark ? root.darkColors.bg2Border : root.lightColors.bg2Border, 1 - root.contentTransparency)
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// Foreground / Text
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property color subfg: root.dark ? root.darkColors.subfg : root.lightColors.subfg
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property color fg: root.dark ? root.darkColors.fg : root.lightColors.fg
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property color fg1: root.dark ? root.darkColors.fg1 : root.lightColors.fg1
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property color inactiveIcon: root.dark ? root.darkColors.inactiveIcon : root.lightColors.inactiveIcon
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property color link: root.dark ? root.darkColors.link : root.lightColors.link
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// Controls
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property color controlBgInactive: root.dark ? root.darkColors.controlBgInactive : root.lightColors.controlBgInactive
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property color controlBg: root.dark ? root.darkColors.controlBg : root.lightColors.controlBg
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property color controlBgHover: root.dark ? root.darkColors.controlBgHover : root.lightColors.controlBgHover
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property color controlFg: root.dark ? root.darkColors.controlFg : root.lightColors.controlFg
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property color inputBg: root.dark ? root.darkColors.inputBg : root.lightColors.inputBg
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property color danger: "#C42B1C"
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property color dangerActive: "#B62D1F"
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property color warning: "#FF9900"
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// Accent
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property color accent: Appearance.colors.colPrimary
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property color accentHover: Appearance.colors.colPrimaryHover
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property color accentActive: Appearance.colors.colPrimaryActive
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property color accentUnfocused: root.dark ? root.darkColors.accentUnfocused : root.lightColors.accentUnfocused
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property color accentFg: ColorUtils.isDark(accent) ? "#FFFFFF" : "#000000"
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property color selection: Appearance.colors.colPrimaryContainer
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property color selectionFg: Appearance.colors.colOnPrimaryContainer
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}
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radius: QtObject {
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id: radius
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property int none: 0
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property int small: 2
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property int medium: 4
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property int large: 8
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property int xLarge: 12
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}
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font: QtObject {
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id: font
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property QtObject family: QtObject {
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property string ui: "Noto Sans"
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}
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property QtObject weight: QtObject { // Noto is not Segoe, so we might use slightly different weights
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property int thin: Font.Normal
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property int regular: Font.Medium
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property int strong: Font.DemiBold
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property int stronger: (Font.DemiBold + 2*Font.Bold) / 3
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property int strongest: Font.Bold
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}
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property QtObject pixelSize: QtObject {
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property real normal: 11
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property real large: 13
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property real larger: 15
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property real xlarger: 17
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}
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property QtObject variableAxes: QtObject {
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property var ui: ({
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"wdth": 25
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})
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}
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}
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transition: QtObject {
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id: transition
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property int velocity: 850
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property QtObject easing: QtObject {
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property QtObject bezierCurve: QtObject {
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readonly property list<real> easeInOut: [0.42,0.00,0.58,1.00,1,1]
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readonly property list<real> easeIn: [0,1,1,1,1,1]
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readonly property list<real> easeOut: [1,0,1,1,1,1]
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}
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}
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property Component color: Component {
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ColorAnimation {
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duration: 80
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeIn
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}
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}
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property Component opacity: Component {
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NumberAnimation {
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duration: 120
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeIn
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}
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}
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property Component resize: Component { // TODO: better curve needed
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NumberAnimation {
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duration: 200
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeIn
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}
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}
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property Component enter: Component {
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NumberAnimation {
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duration: 250
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeIn
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}
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}
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property Component exit: Component {
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NumberAnimation {
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duration: 250
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeOut
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}
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}
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property Component move: Component {
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NumberAnimation {
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duration: 170
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeInOut
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}
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}
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property Component rotate: Component {
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NumberAnimation {
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duration: 170
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeInOut
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}
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}
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property Component anchor: Component {
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AnchorAnimation {
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duration: 160
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeIn
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}
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}
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property Component longMovement: Component {
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NumberAnimation {
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duration: 1000
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easing.type: Easing.BezierSpline
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easing.bezierCurve: transition.easing.bezierCurve.easeIn
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}
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}
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property Component scroll: Component {
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NumberAnimation {
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duration: 250
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easing.type: Easing.BezierSpline
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easing.bezierCurve: [0.0, 0.0, 0.25, 1.0, 1, 1]
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}
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}
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}
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}
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