This is a projection, not a development branch. The tree above was constructed from the internal source named below under a manifest that decides which paths may leave, then scanned as a whole tree rather than as a series of patches, and only then published. Public history starts here because the history before it was not admissible, and neither was the tree. What used to stand in this repository included a rescue copy of another machine, a directory of phone handoffs, deployment wired to one house, and a submodule pointing at a forge no stranger can reach. None of that was ever the product. It stays in the private forge, which is allowed to hold the whole working organism, and this is what was deliberately sent out instead. Three mechanisms produced this tree, in decreasing order of trust. A top-level path the manifest does not name never arrives at all, which is the one that catches directories nobody has thought of yet. Named internal files inside admitted roots are dropped. A short, reviewed table replaces deployment defaults that a public build must not carry -- an endpoint aimed at one LAN, a VPN profile belonging to one phone, packaging built from one checkout path. Everything after this commit is an ordinary publication with the same three trailers, so a force push stops being routine and starts meaning that something deliberate happened. The trailers bind the projection to its source without pretending the public SHA is the private one: same lineage, different tree, and the record says so. Source-Sha: 8f27b1e76a8fef560a336aba18e6990713ff1047 Policy-Sha: 6b261d2f3e6e1fb19874846ba4bb1dfe15565d25b8618c1c1afba0419c101d27 Tree-Digest: 18ec3563c5e5ef9a414993a9f6734b251ff9ed3cd56eebdd6cac01e45c6e3067
294 lines
12 KiB
QML
294 lines
12 KiB
QML
pragma ComponentBehavior: Bound
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// Souveraine fork of ii's CookieClock. One change: the category-preset gate
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// reads cookie.aiPreset instead of cookie.aiStyling (see the comment at
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// setClockPreset). Diff against ii-base before re-applying if ii updates.
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import qs.services
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import qs.modules.common
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import qs.modules.common.widgets
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import qs.modules.common.functions
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import QtQuick
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import QtQuick.Layouts
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import Qt5Compat.GraphicalEffects
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import Quickshell.Io
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import qs.modules.ii.background.widgets.clock.dateIndicator
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import qs.modules.ii.background.widgets.clock.minuteMarks
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Item {
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id: root
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readonly property string clockStyle: Config.options.background.widgets.clock.style
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property real implicitSize: 230
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property color colShadow: Appearance.colors.colShadow
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property color colBackground: Appearance.colors.colPrimaryContainer
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property color colOnBackground: ColorUtils.mix(Appearance.colors.colSecondary, Appearance.colors.colPrimaryContainer, 0.15)
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property color colBackgroundInfo: ColorUtils.mix(Appearance.colors.colPrimary, Appearance.colors.colPrimaryContainer, 0.55)
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property color colHourHand: Appearance.colors.colPrimary
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property color colMinuteHand: Appearance.colors.colTertiary
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property color colSecondHand: Appearance.colors.colPrimary
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readonly property list<string> clockNumbers: DateTime.time.split(/[: ]/)
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readonly property int clockHour: parseInt(clockNumbers[0]) % 12
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readonly property int clockMinute: DateTime.clock.minutes
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readonly property int clockSecond: DateTime.clock.seconds
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implicitWidth: implicitSize
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implicitHeight: implicitSize
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function applyStyle(sides, dialStyle, hourHandStyle, minuteHandStyle, secondHandStyle, dateStyle) {
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Config.options.background.widgets.clock.cookie.sides = sides
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Config.options.background.widgets.clock.cookie.dialNumberStyle = dialStyle
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Config.options.background.widgets.clock.cookie.hourHandStyle = hourHandStyle
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Config.options.background.widgets.clock.cookie.minuteHandStyle = minuteHandStyle
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Config.options.background.widgets.clock.cookie.secondHandStyle = secondHandStyle
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Config.options.background.widgets.clock.cookie.dateStyle = dateStyle
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}
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function setClockPreset(category) {
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// Souveraine fork (2026-08-05): gate is cookie.aiPreset, not
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// cookie.aiStyling. Upstream runs both the wallpaper-categorizer
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// (switchwall.sh) and this preset override off the one flag, so
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// turning categorization on rewrote users' configured clock styles
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// via applyStyle. aiStyling stays true for the pipeline; this
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// surface only moves when aiPreset is explicitly on. Verbatim
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// upstream otherwise.
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if (!Config.options.background.widgets.clock.cookie.aiPreset) return;
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if (category === "") return;
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print("[Cookie clock] Setting clock preset for category: " + category)
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// "abstract", "anime", "city", "minimalist", "landscape", "plants", "person", "space"
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if (category == "abstract") {
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applyStyle(9, "none", "fill", "medium", "dot", "bubble")
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} else if (category == "anime") {
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applyStyle(7, "none", "fill", "bold", "dot", "bubble")
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} else if (category == "city" || category == "space") {
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applyStyle(23, "full", "hollow", "thin", "classic", "bubble")
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} else if (category == "minimalist") {
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applyStyle(6, "none", "fill", "bold", "dot", "hide")
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} else if (category == "landscape") {
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applyStyle(14, "full", "hollow", "medium", "classic", "bubble")
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} else if (category == "plants") {
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applyStyle(9, "dots", "fill", "bold", "dot", "border")
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} else if (category == "person") {
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applyStyle(14, "full", "classic", "classic", "classic", "rect")
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}
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}
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FileView {
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id: categoryFileView
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path: Config.ready ? Directories.generatedWallpaperCategoryPath : ""
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watchChanges: true
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onFileChanged: reload()
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onLoaded: {
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root.setClockPreset(categoryFileView.text().trim())
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}
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}
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property bool useSineCookie: Config.options.background.widgets.clock.cookie.useSineCookie
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StyledDropShadow {
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target: root.useSineCookie ? sineCookieLoader : roundedPolygonCookieLoader
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RotationAnimation on rotation {
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running: Config.options.background.widgets.clock.cookie.constantlyRotate
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duration: 30000
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easing.type: Easing.Linear
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loops: Animation.Infinite
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from: 360
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to: 0
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}
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}
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Loader {
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id: sineCookieLoader
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z: 0
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visible: false // The DropShadow already draws it
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active: root.useSineCookie
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sourceComponent: SineCookie {
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implicitSize: root.implicitSize
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sides: Config.options.background.widgets.clock.cookie.sides
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color: root.colBackground
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}
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}
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Loader {
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id: roundedPolygonCookieLoader
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z: 0
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visible: false // The DropShadow already draws it
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active: !root.useSineCookie
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sourceComponent: MaterialCookie {
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implicitSize: root.implicitSize
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sides: Config.options.background.widgets.clock.cookie.sides
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color: root.colBackground
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}
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}
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// Hour/minutes numbers/dots/lines
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MinuteMarks {
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anchors.fill: parent
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color: root.colOnBackground
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}
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// Stupid extra hour marks in the middle
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FadeLoader {
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id: hourMarksLoader
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anchors.centerIn: parent
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shown: Config.options.background.widgets.clock.cookie.hourMarks
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sourceComponent: HourMarks {
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implicitSize: 135 * (1.75 - 0.75 * hourMarksLoader.opacity)
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color: root.colOnBackground
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colOnBackground: ColorUtils.mix(root.colBackgroundInfo, root.colOnBackground, 0.5)
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}
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}
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// Number column in the middle
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FadeLoader {
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id: timeColumnLoader
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anchors.centerIn: parent
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shown: Config.options.background.widgets.clock.cookie.timeIndicators
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scale: 1.4 - 0.4 * timeColumnLoader.shown
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Behavior on scale {
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animation: Appearance.animation.elementResize.numberAnimation.createObject(this)
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}
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sourceComponent: TimeColumn {
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color: root.colBackgroundInfo
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}
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}
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// Minute hand
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FadeLoader {
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anchors.fill: parent
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z: 1
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shown: Config.options.background.widgets.clock.cookie.minuteHandStyle !== "hide"
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sourceComponent: MinuteHand {
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anchors.fill: parent
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clockMinute: root.clockMinute
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style: Config.options.background.widgets.clock.cookie.minuteHandStyle
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color: root.colMinuteHand
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}
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}
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// Hour hand
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FadeLoader {
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anchors.fill: parent
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z: item?.style === "hollow" ? 0 : 2
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shown: Config.options.background.widgets.clock.cookie.hourHandStyle !== "hide"
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sourceComponent: HourHand {
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clockHour: root.clockHour
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clockMinute: root.clockMinute
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style: Config.options.background.widgets.clock.cookie.hourHandStyle
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color: root.colHourHand
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}
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}
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// Second hand
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FadeLoader {
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id: secondHandLoader
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z: (Config.options.background.widgets.clock.cookie.secondHandStyle === "line") ? 2 : 3
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shown: Config.options.time.secondPrecision && Config.options.background.widgets.clock.cookie.secondHandStyle !== "hide"
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anchors.fill: parent
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sourceComponent: SecondHand {
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id: secondHand
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clockSecond: root.clockSecond
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style: Config.options.background.widgets.clock.cookie.secondHandStyle
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color: root.colSecondHand
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}
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}
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// Center dot
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FadeLoader {
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z: 4
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anchors.centerIn: parent
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shown: Config.options.background.widgets.clock.cookie.minuteHandStyle !== "bold"
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sourceComponent: Rectangle {
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color: Config.options.background.widgets.clock.cookie.minuteHandStyle === "medium" ? root.colBackground : root.colMinuteHand
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implicitWidth: 6
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implicitHeight: implicitWidth
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radius: width / 2
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}
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}
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// Date
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FadeLoader {
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anchors.fill: parent
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shown: Config.options.background.widgets.clock.cookie.dateStyle !== "hide"
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sourceComponent: DateIndicator {
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color: root.colBackgroundInfo
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style: Config.options.background.widgets.clock.cookie.dateStyle
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}
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}
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// Double tap summons Annie. Casey, 2026-08-05: *"I double tap on the clock
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// widget and I get the avatar."* The desktop clock, not the bar's — this is
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// the one on the wallpaper, on home, where she has room to stand.
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//
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// A toggle, because the same gesture has to be the way out: a presence you
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// cannot dismiss is the user's column being ignored (doctrine §13). The
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// flip/fade/puff the clock should do on the way is deliberately not here
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// yet — the trigger first, the theatre after.
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// Touching the singleton here is what constructs it. Quickshell builds
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// singletons lazily, so `Face`'s IpcHandler did not register until
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// something reached for it — `qs ipc call face status` answered "Target not
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// found" while the double tap below worked fine, because the tap was the
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// first reference. The dial and the agent both need it addressable before
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// anyone has tapped anything.
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readonly property bool faceUp: Face.joined
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// She takes this spot, so the clock gets out of it.
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//
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// `Face.rigPresent` used to be read here for the same construct-the-
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// singleton reason and **no such property exists** — the pre-flight rig
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// check was deleted from `Face.qml` (a guard that answered false for a
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// directory that was plainly there) and this reference was left behind,
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// binding to `undefined` ever since. `joined` is real, and it is also the
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// thing worth watching, so the touch and the meaning are the same read.
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opacity: root.faceUp ? 0 : 1
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scale: root.faceUp ? 0.86 : 1
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// Out faster than in. Arriving is her entrance and wants to be seen;
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// leaving is just the clock getting out of the way, and a slow fade there
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// reads as lag rather than as motion. The 0.86 shrink is the same value
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// the overview cards use for their intro, so the two pieces of theatre on
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// this device move alike rather than each inventing a number.
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Behavior on opacity {
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NumberAnimation {
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duration: root.faceUp ? 180 : 260
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easing.type: Easing.OutCubic
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}
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}
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Behavior on scale {
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NumberAnimation {
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duration: root.faceUp ? 180 : 260
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easing.type: Easing.OutCubic
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}
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton
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// A faded clock is not a target. Without this the way back is a double
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// tap on an invisible object, which is not a way back — it is a thing
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// you have to already know. Dismissing her is a double tap on *her*
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// instead, which is the same gesture in the same place as summoning.
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enabled: !root.faceUp
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// Above the clock's children, not below. `z: -1` was the first guess
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// and it is why the first version did nothing: the clock's own visual
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// items sit at the default z, so the handler was underneath every one
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// of them. Nothing here competes for the tap — the clock has no other
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// input at all, and never has.
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z: 1
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property real lastTapAt: -1
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onClicked: {
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const now = Date.now();
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console.log("[face] clock tap at " + now
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+ " (delta " + (lastTapAt > 0 ? now - lastTapAt : -1) + ")");
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if (lastTapAt > 0 && now - lastTapAt <= 350) {
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lastTapAt = -1;
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Face.toggle();
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} else {
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lastTapAt = now;
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}
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}
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}
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}
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