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souveraine/surfaces/quickshell/modules/ii/lock/TouchLockSurface.qml
Fimeg 8f42fc953d publish: the public projection begins here
This is a projection, not a development branch. The tree above was constructed
from the internal source named below under a manifest that decides which paths
may leave, then scanned as a whole tree rather than as a series of patches, and
only then published.

Public history starts here because the history before it was not admissible,
and neither was the tree. What used to stand in this repository included a
rescue copy of another machine, a directory of phone handoffs, deployment
wired to one house, and a submodule pointing at a forge no stranger can reach.
None of that was ever the product. It stays in the private forge, which is
allowed to hold the whole working organism, and this is what was deliberately
sent out instead.

Three mechanisms produced this tree, in decreasing order of trust. A top-level
path the manifest does not name never arrives at all, which is the one that
catches directories nobody has thought of yet. Named internal files inside
admitted roots are dropped. A short, reviewed table replaces deployment
defaults that a public build must not carry -- an endpoint aimed at one LAN, a
VPN profile belonging to one phone, packaging built from one checkout path.

Everything after this commit is an ordinary publication with the same three
trailers, so a force push stops being routine and starts meaning that
something deliberate happened. The trailers bind the projection to its source
without pretending the public SHA is the private one: same lineage, different
tree, and the record says so.

Source-Sha: 8f27b1e76a8fef560a336aba18e6990713ff1047
Policy-Sha: 6b261d2f3e6e1fb19874846ba4bb1dfe15565d25b8618c1c1afba0419c101d27
Tree-Digest: 18ec3563c5e5ef9a414993a9f6734b251ff9ed3cd56eebdd6cac01e45c6e3067
2026-09-04 15:55:48 -04:00

485 lines
18 KiB
QML

// Souveraine addition: touch-first lock surface for the phone.
//
// A PIN keypad instead of ii's keyboard-driven LockSurface — on the phone
// the OSK is a layershell surface and can never appear above the session
// lock, so the lock surface must carry its own input. Auth goes through the
// same LockContext/PAM machinery as the desktop surface; hardware keyboards
// still work via the Keys handlers. Ambient glance content is supplied by the
// Souveraine-owned LockSurfaceHost; ii Background remains only a temporary
// compatibility layer while the shell is progressively brought in-tree.
//
// Sized for 540x1080 logical (1080x2160 @ scale 2).
import QtQuick
import QtQuick.Layouts
import qs
import qs.services
import qs.modules.common
import qs.modules.common.widgets
import qs.modules.common.functions
import qs.modules.common.panels.lock
import qs.modules.souveraine.lock
import Quickshell
import Quickshell.Services.UPower
MouseArea {
id: root
required property LockContext context
readonly property bool requirePasswordToPower: Config.options.lock.security.requirePasswordToPower
readonly property bool allowPowerFromLock: Config.options.lock.security.allowPowerFromLock
readonly property int keySize: 96
readonly property int keySpacing: 18
// Two-stage lock: glance (ambient cards + swipe hint) and PIN. The pad
// is not always up — a swipe up (or any hardware key) reveals it, and it
// retreats after sitting idle with nothing typed. Credentials machinery
// is untouched; this is purely which stage is presented.
property bool pinRevealed: false
property real pressY: 0
// Live drag: the pad follows the finger during the swipe instead of
// snapping at a threshold. dragOffset is px of upward travel; release
// past commitDistance commits the reveal, anything less springs back.
property bool dragging: false
property real dragOffset: 0
readonly property real commitDistance: 120
// Lock wallpaper. The session-lock surface is transparent and nothing
// else paints behind this MouseArea, so the surface owns its own
// backdrop: the lock's pinned wallpaper when set, else the system
// wallpaper, else a plain dark field. The scrim keeps the glance text
// readable over any image.
Rectangle {
anchors.fill: parent
z: -3
color: "#0b0d10"
}
Image {
anchors.fill: parent
z: -2
source: {
const p = Config.options.lock.wallpaperPath
|| Config.options.background.wallpaperPath || "";
return p ? "file://" + p : "";
}
fillMode: Image.PreserveAspectCrop
asynchronous: true
visible: status === Image.Ready
}
Rectangle {
anchors.fill: parent
z: -1
color: "#000000"
opacity: 0.32
}
function forceFieldFocus() {
root.forceActiveFocus();
}
// Note: shouldReFocus does NOT reveal the pad — hypridle's after_sleep_cmd
// fires it on every wake to fix Hyprland's keyboard-focus loss, and wake
// must land on glance, not the keypad. Typing reveals via Keys below.
Connections {
target: root.context
function onShouldReFocus() {
forceFieldFocus();
}
}
Component.onCompleted: forceFieldFocus()
onPressed: mouse => {
root.pressY = mouse.y;
forceFieldFocus();
}
onPositionChanged: mouse => {
if (!root.pinRevealed) {
const d = root.pressY - mouse.y;
if (d > 8) {
root.dragging = true;
root.dragOffset = Math.max(0, d);
}
} else if (mouse.y - root.pressY > 80
&& root.context.currentText.length === 0
&& !root.context.unlockInProgress) {
root.pinRevealed = false;
}
}
onReleased: {
// Order matters: dragging must drop first so the settle (up on
// commit, back down on abort) animates from the finger's position.
const commit = !root.pinRevealed && root.dragOffset > root.commitDistance;
root.dragging = false;
if (commit) root.pinRevealed = true;
root.dragOffset = 0;
}
onCanceled: {
root.dragging = false;
root.dragOffset = 0;
}
// Retreat to glance when the pad sits unused and empty.
Timer {
interval: 25000
running: root.pinRevealed && root.context.currentText.length === 0
&& !root.context.unlockInProgress
onTriggered: root.pinRevealed = false
}
// Souveraine-owned ambient content. Credentials stay below this host, so
// phone, laptop, and desktop can rearrange the same cards later without
// inventing separate lock/session behavior.
LockSurfaceHost {
anchors {
top: parent.top
topMargin: 56
horizontalCenter: parent.horizontalCenter
}
width: Math.max(0, parent.width - 40)
z: 1
}
function pressDigit(d) {
root.context.resetClearTimer();
root.context.currentText += d;
}
// Hardware keyboard entry (USB-C keyboard); mirrors the desktop surface.
// Any key is also a reveal gesture, so typing works from glance.
focus: true
Keys.onPressed: event => {
root.pinRevealed = true;
root.context.resetClearTimer();
if (event.key === Qt.Key_Backspace) {
root.context.currentText = (event.modifiers & Qt.ControlModifier)
? "" : root.context.currentText.slice(0, -1);
} else if (event.key === Qt.Key_Return || event.key === Qt.Key_Enter) {
if (root.context.currentText.length > 0) root.context.tryUnlock();
} else if (event.key === Qt.Key_Escape) {
root.context.currentText = "";
} else if (event.text.length === 1 && event.text >= " ") {
root.context.currentText += event.text;
}
}
// Glance-stage hint; tapping it is an alternative to the swipe.
ColumnLayout {
id: swipeHint
anchors {
horizontalCenter: parent.horizontalCenter
bottom: parent.bottom
bottomMargin: 64
}
z: 2
spacing: 2
visible: opacity > 0
opacity: root.pinRevealed ? 0
: 1 - Math.min(1, root.dragOffset / root.commitDistance)
Behavior on opacity {
enabled: !root.dragging
NumberAnimation { duration: 180 }
}
MaterialSymbol {
Layout.alignment: Qt.AlignHCenter
text: "keyboard_arrow_up"
iconSize: 34
color: Appearance.colors.colOnSurfaceVariant
}
StyledText {
Layout.alignment: Qt.AlignHCenter
text: Translation.tr("Swipe up to unlock")
color: Appearance.colors.colSubtext
font.pixelSize: Appearance.font.pixelSize.normal
}
TapHandler {
onTapped: root.pinRevealed = true
}
Item {
id: fingerprintPreview
Layout.alignment: Qt.AlignHCenter
Layout.topMargin: 18
visible: root.context.provisionalFingerprintEnabled
implicitWidth: 196
implicitHeight: 78
Rectangle {
anchors.fill: parent
radius: Appearance.rounding.normal
color: root.context.provisionalFingerprintConfirmed
? Appearance.colors.colPrimary
: "#2a000000"
border.width: root.context.provisionalFingerprintPulseSeen ? 2 : 1
border.color: root.context.provisionalFingerprintPulseSeen
? Appearance.colors.colPrimary : "#66ffffff"
}
Rectangle {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: parent.width * root.context.provisionalFingerprintHoldProgress
height: 3
radius: 2
color: Appearance.colors.colPrimary
}
ColumnLayout {
anchors.centerIn: parent
spacing: 2
MaterialSymbol {
Layout.alignment: Qt.AlignHCenter
text: "fingerprint"
iconSize: 30
color: root.context.provisionalFingerprintConfirmed
? Appearance.colors.colOnPrimary : Appearance.colors.colOnLayer1
}
StyledText {
Layout.alignment: Qt.AlignHCenter
text: root.context.provisionalFingerprintConfirmed
? Translation.tr("Hold recorded — PIN still required")
: root.context.provisionalFingerprintPulseSeen
? Translation.tr("Sensor pulse received — hold to confirm")
: Translation.tr("Hold %1 seconds to test fingerprint wiring")
.arg(Math.round(root.context.provisionalFingerprintHoldMs / 1000))
color: root.context.provisionalFingerprintConfirmed
? Appearance.colors.colOnPrimary : Appearance.colors.colSubtext
font.pixelSize: Appearance.font.pixelSize.smaller
horizontalAlignment: Text.AlignHCenter
}
}
MouseArea {
anchors.fill: parent
enabled: root.context.provisionalFingerprintEnabled
preventStealing: true
pressAndHoldInterval: root.context.provisionalFingerprintHoldMs
onPressed: {
root.context.beginProvisionalFingerprintHold();
mouse.accepted = true;
}
onReleased: root.context.cancelProvisionalFingerprintHold()
onCanceled: root.context.cancelProvisionalFingerprintHold()
onPressAndHold: root.context.confirmProvisionalFingerprintHold()
}
}
}
ColumnLayout {
id: padColumn
anchors {
horizontalCenter: parent.horizontalCenter
bottom: parent.bottom
bottomMargin: 48
}
z: 2
spacing: 20
visible: opacity > 0
opacity: root.pinRevealed ? 1
: Math.min(1, root.dragOffset / root.commitDistance)
Behavior on opacity {
enabled: !root.dragging
NumberAnimation { duration: 200 }
}
// Slides with the finger during the drag; on release the Behavior
// takes over and settles it (fully up on commit, back down on abort).
transform: Translate {
y: root.pinRevealed ? 0
: Math.max(0, (padColumn.height + 48) - root.dragOffset)
Behavior on y {
enabled: !root.dragging
NumberAnimation {
duration: 260
easing.type: Easing.OutCubic
}
}
}
// Entered-PIN dots, with the empty-state hint behind them.
// In a ColumnLayout so ErrorShakeAnimation's Layout.leftMargin works.
Item {
id: dotsArea
Layout.alignment: Qt.AlignHCenter
implicitWidth: Math.max(dotsRow.width, hintText.width, 1)
implicitHeight: 36
opacity: root.context.unlockInProgress ? 0.5 : 1
Row {
id: dotsRow
anchors.centerIn: parent
spacing: 13
Repeater {
model: Math.min(root.context.currentText.length, 14)
Rectangle {
width: 13
height: 13
radius: 6.5
color: GlobalStates.screenUnlockFailed
? Appearance.colors.colError : Appearance.colors.colOnLayer1
}
}
}
StyledText {
id: hintText
anchors.centerIn: parent
visible: root.context.currentText.length === 0
text: GlobalStates.screenUnlockFailed
? Translation.tr("Incorrect PIN") : Translation.tr("Enter PIN")
color: GlobalStates.screenUnlockFailed
? Appearance.colors.colError : Appearance.colors.colSubtext
font.pixelSize: Appearance.font.pixelSize.normal
}
ErrorShakeAnimation {
id: wrongPinShakeAnim
target: dotsArea
}
Connections {
target: GlobalStates
function onScreenUnlockFailedChanged() {
if (GlobalStates.screenUnlockFailed) wrongPinShakeAnim.restart();
}
}
}
GridLayout {
Layout.alignment: Qt.AlignHCenter
columns: 3
columnSpacing: root.keySpacing
rowSpacing: root.keySpacing
Repeater {
model: ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
KeypadButton {
id: digitKey
required property string modelData
onClicked: root.pressDigit(digitKey.modelData)
contentItem: StyledText {
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: digitKey.modelData
font.pixelSize: 30
color: Appearance.colors.colOnLayer1
}
}
}
KeypadButton {
enabled: root.context.currentText.length > 0 && !root.context.unlockInProgress
colBackground: "transparent"
onClicked: {
root.context.resetClearTimer();
root.context.currentText = root.context.currentText.slice(0, -1);
}
onPressAndHold: root.context.currentText = ""
contentItem: KeypadIcon {
text: "backspace"
color: Appearance.colors.colOnLayer1
}
}
KeypadButton {
onClicked: root.pressDigit("0")
contentItem: StyledText {
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: "0"
font.pixelSize: 30
color: Appearance.colors.colOnLayer1
}
}
KeypadButton {
id: confirmKey
enabled: root.context.currentText.length > 0 && !root.context.unlockInProgress
toggled: true
onClicked: root.context.tryUnlock()
contentItem: KeypadIcon {
text: "arrow_right_alt"
color: confirmKey.enabled ? Appearance.colors.colOnPrimary : Appearance.colors.colSubtext
}
}
}
// Utility row: power / battery / reboot, kept small and away from digits
RowLayout {
Layout.alignment: Qt.AlignHCenter
Layout.topMargin: 6
spacing: 36
UtilityButton {
visible: root.allowPowerFromLock
iconName: "power_settings_new"
targetAction: LockContext.ActionEnum.Poweroff
}
RowLayout {
spacing: 5
visible: Battery.available
MaterialSymbol {
fill: 1
text: Battery.isCharging ? "bolt" : "battery_android_full"
iconSize: Appearance.font.pixelSize.huge
color: (Battery.isLow && !Battery.isCharging)
? Appearance.colors.colError : Appearance.colors.colOnSurfaceVariant
}
StyledText {
text: Math.round(Battery.percentage * 100) + "%"
color: Appearance.colors.colOnSurfaceVariant
}
}
UtilityButton {
visible: root.allowPowerFromLock
iconName: "restart_alt"
targetAction: LockContext.ActionEnum.Reboot
}
}
}
component KeypadButton: RippleButton {
implicitWidth: root.keySize
implicitHeight: root.keySize
buttonRadius: root.keySize / 2
enabled: !root.context.unlockInProgress
colBackground: ColorUtils.transparentize(Appearance.colors.colLayer1, 0.4)
}
component KeypadIcon: MaterialSymbol {
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
iconSize: 30
}
// Same semantics as the desktop surface's password-guarded power buttons:
// with requirePasswordToPower the action arms and the PIN confirms it,
// otherwise it fires immediately.
component UtilityButton: RippleButton {
id: utilBtn
required property string iconName
required property var targetAction
implicitWidth: 56
implicitHeight: 56
buttonRadius: 28
toggled: root.context.targetAction === utilBtn.targetAction
colBackground: "transparent"
onClicked: {
if (!root.requirePasswordToPower) {
root.context.unlocked(utilBtn.targetAction);
return;
}
if (root.context.targetAction === utilBtn.targetAction) {
root.context.resetTargetAction();
} else {
root.context.targetAction = utilBtn.targetAction;
root.context.shouldReFocus();
}
}
contentItem: KeypadIcon {
text: utilBtn.iconName
color: utilBtn.toggled ? Appearance.colors.colOnPrimary : Appearance.colors.colOnSurfaceVariant
}
}
}