The rig never drew. live2d.js is not only the Cubism runtime — it carries the
reference's character layer, which reads #live_talk every update as its
motion-state slot. Our page omitted the element, so it threw on the first
frame after the model and all four textures had loaded: assets 200, WebGL
live, no error reaching Rust, blank canvas.
--app-id was a no-op. set_prgname ran after GTK had already created the
surface, so the compositor saw souveraine-web and window rules could only
match the title. It has to run before the event loop.
Press and hold her to speak: pw-record at 16k mono s16, release transcribes
through souveraine-stt --file and goes out over Souveraine.send, so the
sidebar logs it. Whisper wraps with newlines and the transcript arrives
through a SplitParser, so it is collapsed here or one utterance becomes four
turns. Double tap dismisses; the clock and quote fade out when she is up and
the clock stops being a target, because a double tap on an invisible object
is not a way back.
The page reports its silhouette and the host installs it as the input region.
Claiming the GL context for preserveDrawingBuffer must happen after the
canvas is sized — before it, the context is born 300x150 and she renders as a
thumbnail in the corner.
Console and errors are forwarded to the host's stdout. Without that a rig
that fails to draw is silent in every direction, which is what cost this
the afternoon.