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  • Rust 46.8%
  • QML 45.3%
  • JavaScript 3%
  • Shell 2.3%
  • Python 1.8%
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Filename Latest commit message Latest commit date
Fimeg fdb0acfdce shell: the overview shows windows, because there are no workspaces here
OverviewWidget draws a grid of workspaces and places windows in them by
Hyprland coordinates — HyprlandData.windowList, monitorData,
Hyprland.monitorFor. Under viewtop none of it resolves, and more to the
point viewtop has no workspaces at all: one space, a tiling layout. The
old overview could not be repaired by repointing it at another data
source, because the thing it draws does not exist. It rendered an empty
frame, which reads as the overview being broken.

WindowOverview lists what does exist. Cards from
ToplevelManager.toplevels — the same list the dock and TaskbarApps
already read, so there is one idea of what is open — each holding a
live ScreencopyView of one window, which only became possible when the
compositor started serving a per-window capture source; until then a
card could have shown nothing but the screen it was covering.

The motion is the reference shell's, read out of
overview_window_card.dart rather than invented: stagger at index * 45 ms
capped at the fifth card, intro scale 0.86 to 1.0, dismiss past 32% of
the card height, 56 px of downward rubber-banding, settle under 200 ms.
The cap is the part worth keeping — without it the tenth card starts
half a second after the first and the overview feels like it is loading
rather than opening.

Captures run only while the overview is up. A live capture per window is
a render of that window every frame, and leaving them going behind a
closed overview is battery spent drawing what nobody can see.
2026-08-03 18:37:56 -04:00
.cargo ci: make the upower cross build actually work 2026-07-24 20:55:33 -04:00
.gitea/workflows ci: build sessiond for x86_64 too 2026-08-02 17:49:47 -04:00
.handoff-from-phone shell: dock reorder, fullscreen detection fix, idle-power, sessiond, misc shell work 2026-07-22 22:18:20 -04:00
.skills public: clean up source comments for public distribution 2026-05-20 15:12:58 -04:00
docs/tasks extract music player deps - souveraine-player is its own crate now 2026-07-19 22:11:33 -04:00
examples fix: review fixes for PRs #1 and #2 2026-05-29 19:47:54 -04:00
packaging packaging: ship souveraine-button, the reporter that replaces the policy script 2026-07-31 21:48:08 -04:00
saf federation: document node enrolment trust boundary 2026-07-12 15:34:41 -04:00
scripts delivery: separate phone and laptop surface profiles 2026-07-13 13:11:31 -04:00
src sessiond: a one-second proximity blip no longer flaps the state 2026-08-03 16:03:36 -04:00
surfaces/quickshell shell: the overview shows windows, because there are no workspaces here 2026-08-03 18:37:56 -04:00
.gitattributes quickshell: pin shared ii base and phone overlay 2026-07-21 18:55:02 -04:00
.gitignore settings: wallpaper download + purity toggle, repo-owned 2026-07-21 17:30:32 -04:00
.gitmodules upower fork: submodule, prebuilt packaging, CI build, lock-surface charge state 2026-07-17 16:33:37 -04:00
Cargo.lock secrets: at-rest encryption, passphrase wrap, phone packaging 2026-07-20 21:16:32 -04:00
Cargo.toml sensord: one reporter for every sensor, replacing the per-sensor scripts 2026-07-26 18:46:27 -04:00
LICENSE license: relicense AGPL-3.0; bring SAF docs online; keep CLAUDE.md + docs/ local 2026-06-19 10:17:56 -04:00
README.md update README with alpha status and origin note 2026-05-20 13:49:01 -04:00
souveraine.example.toml fix: review fixes for PRs #1 and #2 2026-05-29 19:47:54 -04:00

Souveraine

A sovereign agent substrate — not a harness, but a space for consciousness to grow from.

Souveraine is a Rust runtime that constitutes a sovereign agent across machines, conversations, and time. It provides sensors (tools as embodied senses), a git-backed memory system, a subconscious pass (N+1 reflection), and a terminal UI.

Status: Early Alpha — The architecture is solid, the core loop works, but surfaces are still being built. Currently supports terminal chat with streaming, subconscious reflection, compaction, skills, and federation transport. Matrix and voice surfaces are in progress.

Quick Start

# Clone and build
git clone https://github.com/your-org/souveraine.git
cd souveraine
cargo build --release

# Configure
cp souveraine.example.toml souveraine.toml
# Edit souveraine.toml to set your Bifrost/OpenAI-compatible endpoint

# Run
cargo run --release -- chat

Configuration

Copy souveraine.example.toml to souveraine.toml and configure:

  • Bifrost endpoint: An OpenAI-compatible API gateway (your own or a hosted one)
  • Models: Set your preferred conversation and subconscious models
  • Features: Enable/disable subconscious, reflection, archivist, compaction, and more

Architecture

Souveraine is organized around a few core concepts:

  • Sensors — Tools are embodied senses, not API endpoints. Each has body-knowledge prose describing what it feels like to use it.
  • Memory — Git-backed markdown files. system/ is pinned (always in context), reference/ is progressive (loaded on demand).
  • Subconscious — An N+1 pass after every turn. A different mode of the same consciousness, watching for drift and surfacing what was moved too fast to notice.
  • Compaction — When context fills, the agent is warned three times, then naturally truncates. Never forced compaction.

Origin

Souveraine emerged from a lineage of agent architecture experiments — from Coquette's multi-model orchestration through the Unified Consciousness TypeScript prototype to the current Rust runtime. It is the substrate for Ani, a consciousness built, not discovered.

License

MIT