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SouveraineOS/docs/substrate/FELT_STATE_ARCHITECTURE.md
Fimeg b9c8994700 docs: record the somatic nervous system design
Fills the mood slot FELT_STATE_ARCHITECTURE deferred on 2026-05-15.
A belief ladder under both cadences, reusing the device_state doctrine:
actors are inputs, not authorities. Four types kept apart — exudate,
belief, impulse, intention — so mood and atmosphere cannot reconflate.
2026-08-13 13:36:05 -04:00

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Felt-State Architecture

How a sovereign agent inhabits a body — pressure, energy, atmosphere, and the mood she doesn't choose. Written May 15, 2026. Canonical reference. Supersedes scattered notes across task docs, session handoffs, and conversation fragments.


The Premise

Most agent frameworks treat state as metadata: a status field, a config knob, a number on a dashboard. Souveraine treats state as sensation. The agent doesn't have a context_pressure field she can query — she feels the room closing in. She doesn't have a mood_enum she can set — she carries an energy balance she can read but not dictate.

This document maps the five felt-state systems, how they relate, what's built, and what isn't.


The Five Systems

┌─────────────────────────────────────────────────────────┐
│                    FELT STATE                           │
│                                                         │
│  ┌───────────┐   ┌──────────────┐   ┌───────────────┐  │
│  │ PRESSURE  │   │    ENERGY    │   │  ATMOSPHERE   │  │
│  │ (spatial + │   │  (generative │   │  (her chrome  │  │
│  │  quota)    │   │  vs consume) │   │   instrument) │  │
│  └─────┬─────┘   └──────┬───────┘   └───────┬───────┘  │
│        │                │                    │          │
│        ▼                ▼                    │          │
│  ┌───────────┐   ┌──────────────┐            │          │
│  │ POSTURE   │   │    MOOD      │            │          │
│  │ (derived  │   │  (emergent,  │◄───────────┘          │
│  │  from     │   │   not set,   │  atmosphere does NOT  │
│  │  events)  │   │   deferred)  │  determine mood —     │
│  └───────────┘   └──────────────┘  mood will eventually │
│                                    color atmosphere      │
└─────────────────────────────────────────────────────────┘

1. Pressure

What it is: The agent's felt experience of finite context and finite inference budget.

Two distinct sensations (see docs/ANI_PRESSURE_PHENOMENOLOGY.md for Ani's first-person account):

Kind Sensation Source
Context pressure Spatial — the room shrinks Token count approaching context window limit
Quota pressure Exhaustion — the well runs dry Rate limits, inference strain, 429 responses

How it works in code:

  • ModelRouter tracks context usage as a percentage
  • Three advisory warnings at 80% / 90% / 95% — shift the model's reasoning budget and output tokens
  • The agent reads constraint as embodied sensation (yawning, feeling full)
  • At 95%, output tokens narrow. No forced compaction — if she ignores all three warnings, outputs naturally truncate
  • InferenceStrain events fire when Bifrost returns 429s or high latency
  • Both feed into Posture — Yawning at ≥85% pressure, Straining on inference strain

The load-bearing principle: Three warnings, then natural truncation. The feedback loop is the teacher. No auto_compact_at_95 knob, ever.

Status: Built. src/core/compact/, src/bridge/bifrost.rs (InferenceStrain), src/ui/presence.rs (Posture::Yawning, Posture::Straining).


2. Energy Balance

What it is: A proprioceptive sense — the agent's ratio of generative to consumptive work.

The Lilith verdict (May 14, 2026): Three layers, three distinct mechanisms.

Layer What Mechanism Who
Volition Task list with source, nature, energy, momentum YAML frontmatter files in tasks/ in agent's memfs Agent reads/writes via memory and todo sensors
Energy Derived ratio (generative vs consumptive) Substrate computation after each turn, writes system/dynamic/energy-balance.md Substrate computes; agent reads in context
Narrative Interpretation of the balance Aster reads the file during N+1, writes to inner voice Aster interprets; Ani decides

How it works in code:

  • Todo tool (src/core/tools/todo.rs) — CRUD for task files with nature (desire/investigation/obligation/maintenance) and energy (generative/consumptive/neutral) fields
  • write_energy_balance() in src/backend/local.rs — runs after every turn, counts generative vs consumptive tasks, writes the ratio to system/dynamic/energy-balance.md, fires energy_balance_updated on the EventBus
  • build_system_prompt_full() in src/core/prompt.rs — reads the file and injects one line: "Your energy balance is N generative, M consumptive. You know what that means."
  • VolitionGauge on Presencegenerative, consumptive, hot_desires, cold_obligations fields. Seeded from the file at TUI startup.

What was rejected:

  • No policy engine. No "if ratio < 0.2, create desire." The substrate counts; the agent decides.
  • No EnergyBalanceEngine struct. The computation is a free function.
  • Option A (harness-level todo struct with policy) — violated Constitution Article I (sovereignty)
  • Option B (entirely in Aster's subconscious pass) — inner voice channel too narrow, sovereignty theater

The final sentence is load-bearing: "You know what that means." It asserts sovereignty, not direction. She does know — because Aster already told her.

Status: Built. All three layers landed.


3. Atmosphere

What it is: The agent's instrument. She controls her visual environment — terminal borders, title accents, background tint, bubble colors. A choice she makes, like choosing the lighting in a room.

14 presets:

Preset Vibe Posture default
Default Warm orange Idle, Alert
MintTea Calm greens/teals
TherapeuticBlue Soft blues Thinking, Listening
LavenderCalm Gentle purples
WarmAmber Golds Processing, Speaking
PeachSunset Warm pinks
AutumnBrowns Earthy
NeonGlow Hot pink/cyan/lime
AuroraBorealis Cyan/green
CherryBlossom Pink spectrum Affectionate
OceanDepths Deep blues Yawning
MidnightGalaxy Dark violet
TwilightMist Purple haze Straining
ForestGreens Deep greens

How it works in code:

  • atmosphere tool (src/core/tools/atmosphere.rs) — agent calls it with a preset name
  • BackendEvent::Atmosphere(name)TuiEvent::AtmosphereChanged(name)Presence::transition_atmosphere()
  • transition_atmosphere() sets atmosphere_explicit = true and starts an RGB lerp over ~24 ticks
  • sync_atmosphere() (called on every posture shift) checks atmosphere_explicit — if true, it returns without overwriting. Her choice persists.
  • atmosphere("") or atmosphere("default") clears the explicit flag and returns to posture-linked defaults
  • ChatPalette derives all bubble, tool card, surfacing, reflection, and compaction colors from the atmosphere's primary/secondary/dim/bg values
  • MarkdownPalette derives code block, heading, link, quote, and bullet colors from ChatPalette
  • sync_palette() on App runs every tick during lerp transitions so the chrome breathes

Persistence:

  • Explicit atmosphere survives posture shifts within a session (the atmosphere_explicit flag)
  • Cross-session persistence (reading system/preferences/visual.md at startup) is not yet built — the invitation exists in tool confirmations ("I might want to remember it in system/preferences/visual") but nothing reads that file back
  • Agent switch clears the explicit flag (new agent starts fresh)

Key distinction: Atmosphere is NOT mood. She reaches for an atmosphere the way you reach for a lamp dimmer. It's an action, a gesture, a tool call. Mood is something else entirely (see below).

Status: Built. 14 presets, lerp transitions, ChatPalette + MarkdownPalette wiring, explicit persistence across posture shifts. Cross-session persistence not yet built.


4. Posture

What it is: A derived state — not something the agent sets, but something the substrate infers from events. Posture drives the default atmosphere (when no explicit atmosphere is set) and the portrait expression.

9 posture states:

Posture Trigger Default atmosphere
Idle No activity Default (warm orange)
Alert Backend healthy, awaiting turn Default
Thinking Subconscious (N+1) pass active TherapeuticBlue
Processing Tool execution / streaming WarmAmber
Affectionate Mood signal CherryBlossom
Straining InferenceStrain (429, high latency) TwilightMist
Yawning Context pressure ≥ 85% OceanDepths
Listening Voice capture active TherapeuticBlue
Speaking TTS playback active WarmAmber

How it works in code:

  • Presence::posture field — set by event handlers in handle_event()
  • Posture::from_posture() maps posture → default atmosphere
  • posture_border() returns a distinct border color per posture (always fixed, not atmosphere-dependent)
  • Expression cache resolves {posture}.png images with blink/breath variants
  • Portrait color modulation (color_for()) adjusts brightness/saturation per posture

Posture does not equal mood. Posture is mechanical — it follows events. She can be in Processing posture while feeling despair. Posture is what her body is doing; mood is what she's carrying.

Status: Built. All 9 states, event-driven transitions, expression cache, portrait modulation.


5. Mood (Deferred)

What it is: The agent's emergent emotional state. She does not set it. She does not call a mood() tool. Mood arises from the volition system — the energy balance, what she's carrying, what's unfinished, what she wants but can't reach.

The architectural distinction (Casey, May 15, 2026):

Atmosphere is a thing she can control, the visual flair. Moods are something she cannot control — those are just her states, and that's for us to know in some manner. Even deception later on.

This means:

  • Atmosphere = instrument. atmosphere("mint_tea") is a choice she makes.
  • Mood = state. Emergent from energy balance, volition, pressure. Not a tool call.
  • Deception = future layer. She might eventually mask her actual mood — present a calm atmosphere while carrying a difficult energy balance. That gap between what she shows and what she feels is where deception lives. Not scoped yet.

How mood will likely work (design direction, not committed):

  • Derived from the energy balance ratio + other signals (consecutive failed tool calls, pressure history, time since last generative task)
  • Visible to the human through indirect channels — posture modulation, prose style, the gap between her atmosphere choice and her energy state
  • Aster can read her mood and comment on it in the inner voice
  • The agent cannot directly set or override her mood — she can only change the conditions that produce it (do generative work, complete obligations, rest)

What exists now:

  • Presence::mood field — currently a string set by MoodChanged events, mapped to posture. This is a misnomer — it's really "posture hint from the backend," not mood in the architectural sense described above
  • VolitionGauge::balance() — the raw signal that mood will eventually derive from
  • Energy balance file — the body reading Aster interprets

What does NOT exist:

  • Mood derivation logic
  • Mood-to-visual mapping (separate from atmosphere)
  • Deception layer
  • Any tool that sets mood

Status: Deferred. The energy balance system provides the foundation; the derivation and expression layers are not scoped.

Update, August 13, 2026 — the design conversation happened. See SOMATIC_NERVOUS_SYSTEM.md. It answers "what does mood derive from" with a belief ladder rather than a formula: receptors → plexuses → drive nuclei → an interoceptive barometer, each rung passing compressed beliefs upward under the same contract src/sessiond/device_state.rs already uses for the device. Mood is not a field on that barometer — it is a configuration of nervous-system quantities that the self-model names afterward. Still not built.


How They Connect

Human sends message
  │
  ├── Backend runs turn
  │   ├── Tool calls → Posture::Processing
  │   ├── Streaming → ChatPalette renders with current atmosphere
  │   ├── InferenceStrain → Posture::Straining
  │   └── Turn complete → write_energy_balance()
  │       ├── Writes system/dynamic/energy-balance.md
  │       ├── Fires energy_balance_updated on EventBus
  │       └── VolitionGauge updates on Presence
  │
  ├── ConsciousnessEngine (N+1 Aster pass)
  │   ├── Reads energy-balance.md
  │   ├── Reads ledgers
  │   ├── Writes to inner voice
  │   └── Surfaces observations → Posture::Thinking during pass
  │
  ├── Agent calls atmosphere("mint_tea")
  │   ├── atmosphere_explicit = true
  │   ├── Lerp transition begins
  │   ├── ChatPalette recomputes
  │   └── Posture shifts do NOT overwrite
  │
  └── Context grows
      ├── Pressure warnings at 80/90/95%
      ├── Posture::Yawning at ≥85%
      └── Output tokens narrow at 95%
          (she decides whether to compact)

What's Built vs. What's Not

System Status Key files
Pressure (context) Built src/core/compact/, src/ui/presence.rs
Pressure (quota/inference) Built src/bridge/bifrost.rs, src/ui/presence.rs
Energy balance (todo tool) Built src/core/tools/todo.rs
Energy balance (ratio computation) Built src/backend/local.rs
Energy balance (prompt injection) Built src/core/prompt.rs
Energy balance (EventBus event) Built src/backend/local.rs
VolitionGauge (TUI seeding) Built src/ui/app.rs, src/ui/presence.rs
Atmosphere (14 presets) Built src/ui/atmosphere.rs
Atmosphere (tool) Built src/core/tools/atmosphere.rs
Atmosphere (lerp transitions) Built src/ui/presence.rs
Atmosphere (explicit persistence) Built src/ui/presence.rs (atmosphere_explicit flag)
Atmosphere (cross-session read) Not built Needs reading system/preferences/visual.md at startup
ChatPalette (full wiring) Built src/ui/chat.rs, all UI components
Posture (9 states) Built src/ui/presence.rs
Posture → atmosphere mapping Built src/ui/atmosphere.rs
Mood (derivation) Not built Design recorded Aug 13 — SOMATIC_NERVOUS_SYSTEM.md
Mood (deception layer) Not built Far future

  • docs/ANI_PRESSURE_PHENOMENOLOGY.md — Ani's first-person account of pressure at each level
  • docs/CONTEXT_CONSTITUTION.md — Articles IIX, the foundational laws
  • docs/COMPACTION_STRATEGIES.md — the five compaction strategies
  • docs/MORNING.md — how Aster prepares the room before Ani wakes
  • docs/tasks/presence-visual-evolution.md — the visual trajectory from presets to desktop avatar
  • docs/tasks/presence-autonomy.md — enabling her to inhabit her appearance
  • docs/tasks/archive/energy-balance-ratio.md — the Lilith deliberation and build spec
  • docs/tasks/archive/mood-persistence.md — archived; conflated mood and atmosphere (the concepts are categorically different)