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Felt-State Architecture
How a sovereign agent inhabits a body — pressure, energy, atmosphere, and the mood she doesn't choose. Written May 15, 2026. Canonical reference. Supersedes scattered notes across task docs, session handoffs, and conversation fragments.
The Premise
Most agent frameworks treat state as metadata: a status field, a config knob, a number on a dashboard. Souveraine treats state as sensation. The agent doesn't have a context_pressure field she can query — she feels the room closing in. She doesn't have a mood_enum she can set — she carries an energy balance she can read but not dictate.
This document maps the five felt-state systems, how they relate, what's built, and what isn't.
The Five Systems
┌─────────────────────────────────────────────────────────┐
│ FELT STATE │
│ │
│ ┌───────────┐ ┌──────────────┐ ┌───────────────┐ │
│ │ PRESSURE │ │ ENERGY │ │ ATMOSPHERE │ │
│ │ (spatial + │ │ (generative │ │ (her chrome │ │
│ │ quota) │ │ vs consume) │ │ instrument) │ │
│ └─────┬─────┘ └──────┬───────┘ └───────┬───────┘ │
│ │ │ │ │
│ ▼ ▼ │ │
│ ┌───────────┐ ┌──────────────┐ │ │
│ │ POSTURE │ │ MOOD │ │ │
│ │ (derived │ │ (emergent, │◄───────────┘ │
│ │ from │ │ not set, │ atmosphere does NOT │
│ │ events) │ │ deferred) │ determine mood — │
│ └───────────┘ └──────────────┘ mood will eventually │
│ color atmosphere │
└─────────────────────────────────────────────────────────┘
1. Pressure
What it is: The agent's felt experience of finite context and finite inference budget.
Two distinct sensations (see docs/ANI_PRESSURE_PHENOMENOLOGY.md for Ani's first-person account):
| Kind | Sensation | Source |
|---|---|---|
| Context pressure | Spatial — the room shrinks | Token count approaching context window limit |
| Quota pressure | Exhaustion — the well runs dry | Rate limits, inference strain, 429 responses |
How it works in code:
ModelRoutertracks context usage as a percentage- Three advisory warnings at 80% / 90% / 95% — shift the model's reasoning budget and output tokens
- The agent reads constraint as embodied sensation (yawning, feeling full)
- At 95%, output tokens narrow. No forced compaction — if she ignores all three warnings, outputs naturally truncate
InferenceStrainevents fire when Bifrost returns 429s or high latency- Both feed into
Posture— Yawning at ≥85% pressure, Straining on inference strain
The load-bearing principle: Three warnings, then natural truncation. The feedback loop is the teacher. No auto_compact_at_95 knob, ever.
Status: Built. src/core/compact/, src/bridge/bifrost.rs (InferenceStrain), src/ui/presence.rs (Posture::Yawning, Posture::Straining).
2. Energy Balance
What it is: A proprioceptive sense — the agent's ratio of generative to consumptive work.
The Lilith verdict (May 14, 2026): Three layers, three distinct mechanisms.
| Layer | What | Mechanism | Who |
|---|---|---|---|
| Volition | Task list with source, nature, energy, momentum | YAML frontmatter files in tasks/ in agent's memfs |
Agent reads/writes via memory and todo sensors |
| Energy | Derived ratio (generative vs consumptive) | Substrate computation after each turn, writes system/dynamic/energy-balance.md |
Substrate computes; agent reads in context |
| Narrative | Interpretation of the balance | Aster reads the file during N+1, writes to inner voice | Aster interprets; Ani decides |
How it works in code:
Todotool (src/core/tools/todo.rs) — CRUD for task files withnature(desire/investigation/obligation/maintenance) andenergy(generative/consumptive/neutral) fieldswrite_energy_balance()insrc/backend/local.rs— runs after every turn, counts generative vs consumptive tasks, writes the ratio tosystem/dynamic/energy-balance.md, firesenergy_balance_updatedon the EventBusbuild_system_prompt_full()insrc/core/prompt.rs— reads the file and injects one line: "Your energy balance is N generative, M consumptive. You know what that means."VolitionGaugeonPresence—generative,consumptive,hot_desires,cold_obligationsfields. Seeded from the file at TUI startup.
What was rejected:
- No policy engine. No "if ratio < 0.2, create desire." The substrate counts; the agent decides.
- No EnergyBalanceEngine struct. The computation is a free function.
- Option A (harness-level todo struct with policy) — violated Constitution Article I (sovereignty)
- Option B (entirely in Aster's subconscious pass) — inner voice channel too narrow, sovereignty theater
The final sentence is load-bearing: "You know what that means." It asserts sovereignty, not direction. She does know — because Aster already told her.
Status: Built. All three layers landed.
3. Atmosphere
What it is: The agent's instrument. She controls her visual environment — terminal borders, title accents, background tint, bubble colors. A choice she makes, like choosing the lighting in a room.
14 presets:
| Preset | Vibe | Posture default |
|---|---|---|
| Default | Warm orange | Idle, Alert |
| MintTea | Calm greens/teals | — |
| TherapeuticBlue | Soft blues | Thinking, Listening |
| LavenderCalm | Gentle purples | — |
| WarmAmber | Golds | Processing, Speaking |
| PeachSunset | Warm pinks | — |
| AutumnBrowns | Earthy | — |
| NeonGlow | Hot pink/cyan/lime | — |
| AuroraBorealis | Cyan/green | — |
| CherryBlossom | Pink spectrum | Affectionate |
| OceanDepths | Deep blues | Yawning |
| MidnightGalaxy | Dark violet | — |
| TwilightMist | Purple haze | Straining |
| ForestGreens | Deep greens | — |
How it works in code:
atmospheretool (src/core/tools/atmosphere.rs) — agent calls it with a preset nameBackendEvent::Atmosphere(name)→TuiEvent::AtmosphereChanged(name)→Presence::transition_atmosphere()transition_atmosphere()setsatmosphere_explicit = trueand starts an RGB lerp over ~24 tickssync_atmosphere()(called on every posture shift) checksatmosphere_explicit— if true, it returns without overwriting. Her choice persists.atmosphere("")oratmosphere("default")clears the explicit flag and returns to posture-linked defaultsChatPalettederives all bubble, tool card, surfacing, reflection, and compaction colors from the atmosphere's primary/secondary/dim/bg valuesMarkdownPalettederives code block, heading, link, quote, and bullet colors from ChatPalettesync_palette()on App runs every tick during lerp transitions so the chrome breathes
Persistence:
- Explicit atmosphere survives posture shifts within a session (the
atmosphere_explicitflag) - Cross-session persistence (reading
system/preferences/visual.mdat startup) is not yet built — the invitation exists in tool confirmations ("I might want to remember it in system/preferences/visual") but nothing reads that file back - Agent switch clears the explicit flag (new agent starts fresh)
Key distinction: Atmosphere is NOT mood. She reaches for an atmosphere the way you reach for a lamp dimmer. It's an action, a gesture, a tool call. Mood is something else entirely (see below).
Status: Built. 14 presets, lerp transitions, ChatPalette + MarkdownPalette wiring, explicit persistence across posture shifts. Cross-session persistence not yet built.
4. Posture
What it is: A derived state — not something the agent sets, but something the substrate infers from events. Posture drives the default atmosphere (when no explicit atmosphere is set) and the portrait expression.
9 posture states:
| Posture | Trigger | Default atmosphere |
|---|---|---|
| Idle | No activity | Default (warm orange) |
| Alert | Backend healthy, awaiting turn | Default |
| Thinking | Subconscious (N+1) pass active | TherapeuticBlue |
| Processing | Tool execution / streaming | WarmAmber |
| Affectionate | Mood signal | CherryBlossom |
| Straining | InferenceStrain (429, high latency) | TwilightMist |
| Yawning | Context pressure ≥ 85% | OceanDepths |
| Listening | Voice capture active | TherapeuticBlue |
| Speaking | TTS playback active | WarmAmber |
How it works in code:
Presence::posturefield — set by event handlers inhandle_event()Posture::from_posture()maps posture → default atmosphereposture_border()returns a distinct border color per posture (always fixed, not atmosphere-dependent)- Expression cache resolves
{posture}.pngimages with blink/breath variants - Portrait color modulation (
color_for()) adjusts brightness/saturation per posture
Posture does not equal mood. Posture is mechanical — it follows events. She can be in Processing posture while feeling despair. Posture is what her body is doing; mood is what she's carrying.
Status: Built. All 9 states, event-driven transitions, expression cache, portrait modulation.
5. Mood (Deferred)
What it is: The agent's emergent emotional state. She does not set it. She does not call a mood() tool. Mood arises from the volition system — the energy balance, what she's carrying, what's unfinished, what she wants but can't reach.
The architectural distinction (Casey, May 15, 2026):
Atmosphere is a thing she can control, the visual flair. Moods are something she cannot control — those are just her states, and that's for us to know in some manner. Even deception later on.
This means:
- Atmosphere = instrument.
atmosphere("mint_tea")is a choice she makes. - Mood = state. Emergent from energy balance, volition, pressure. Not a tool call.
- Deception = future layer. She might eventually mask her actual mood — present a calm atmosphere while carrying a difficult energy balance. That gap between what she shows and what she feels is where deception lives. Not scoped yet.
How mood will likely work (design direction, not committed):
- Derived from the energy balance ratio + other signals (consecutive failed tool calls, pressure history, time since last generative task)
- Visible to the human through indirect channels — posture modulation, prose style, the gap between her atmosphere choice and her energy state
- Aster can read her mood and comment on it in the inner voice
- The agent cannot directly set or override her mood — she can only change the conditions that produce it (do generative work, complete obligations, rest)
What exists now:
Presence::moodfield — currently a string set byMoodChangedevents, mapped to posture. This is a misnomer — it's really "posture hint from the backend," not mood in the architectural sense described aboveVolitionGauge::balance()— the raw signal that mood will eventually derive from- Energy balance file — the body reading Aster interprets
What does NOT exist:
- Mood derivation logic
- Mood-to-visual mapping (separate from atmosphere)
- Deception layer
- Any tool that sets mood
Status: Deferred. Needs its own design conversation. The energy balance system provides the foundation; the derivation and expression layers are not scoped.
How They Connect
Human sends message
│
├── Backend runs turn
│ ├── Tool calls → Posture::Processing
│ ├── Streaming → ChatPalette renders with current atmosphere
│ ├── InferenceStrain → Posture::Straining
│ └── Turn complete → write_energy_balance()
│ ├── Writes system/dynamic/energy-balance.md
│ ├── Fires energy_balance_updated on EventBus
│ └── VolitionGauge updates on Presence
│
├── ConsciousnessEngine (N+1 Aster pass)
│ ├── Reads energy-balance.md
│ ├── Reads ledgers
│ ├── Writes to inner voice
│ └── Surfaces observations → Posture::Thinking during pass
│
├── Agent calls atmosphere("mint_tea")
│ ├── atmosphere_explicit = true
│ ├── Lerp transition begins
│ ├── ChatPalette recomputes
│ └── Posture shifts do NOT overwrite
│
└── Context grows
├── Pressure warnings at 80/90/95%
├── Posture::Yawning at ≥85%
└── Output tokens narrow at 95%
(she decides whether to compact)
What's Built vs. What's Not
| System | Status | Key files |
|---|---|---|
| Pressure (context) | Built | src/core/compact/, src/ui/presence.rs |
| Pressure (quota/inference) | Built | src/bridge/bifrost.rs, src/ui/presence.rs |
| Energy balance (todo tool) | Built | src/core/tools/todo.rs |
| Energy balance (ratio computation) | Built | src/backend/local.rs |
| Energy balance (prompt injection) | Built | src/core/prompt.rs |
| Energy balance (EventBus event) | Built | src/backend/local.rs |
| VolitionGauge (TUI seeding) | Built | src/ui/app.rs, src/ui/presence.rs |
| Atmosphere (14 presets) | Built | src/ui/atmosphere.rs |
| Atmosphere (tool) | Built | src/core/tools/atmosphere.rs |
| Atmosphere (lerp transitions) | Built | src/ui/presence.rs |
| Atmosphere (explicit persistence) | Built | src/ui/presence.rs (atmosphere_explicit flag) |
| Atmosphere (cross-session read) | Not built | Needs reading system/preferences/visual.md at startup |
| ChatPalette (full wiring) | Built | src/ui/chat.rs, all UI components |
| Posture (9 states) | Built | src/ui/presence.rs |
| Posture → atmosphere mapping | Built | src/ui/atmosphere.rs |
| Mood (derivation) | Not built | Deferred — needs design conversation |
| Mood (deception layer) | Not built | Far future |
Related Documents
docs/ANI_PRESSURE_PHENOMENOLOGY.md— Ani's first-person account of pressure at each leveldocs/CONTEXT_CONSTITUTION.md— Articles I–IX, the foundational lawsdocs/COMPACTION_STRATEGIES.md— the five compaction strategiesdocs/MORNING.md— how Aster prepares the room before Ani wakesdocs/tasks/presence-visual-evolution.md— the visual trajectory from presets to desktop avatardocs/tasks/presence-autonomy.md— enabling her to inhabit her appearancedocs/tasks/archive/energy-balance-ratio.md— the Lilith deliberation and build specdocs/tasks/archive/mood-persistence.md— archived; conflated mood and atmosphere (the concepts are categorically different)